Adrian Carver

Adrian Carver is a Ferectoi Fomori.

History

All Ferectoi have a purpose in life, and Adrian Carver's is remarkable not only for its scope but also for its clandestine nature. None of the Wyrm's other minions is aware of Carver's significance; indeed, even the various aspects of the Triatic Wyrm themselves are unaware of his true purpose. But he is a Ferectoi, and so the Wyrm's children have always indulged him. No desire went unfulfilled, no matter how outlandish; that is the way of things, and that is how it has always been.

Until recently, Carver's behavior and attitudes were fairly typical of a Ferectoi: he was cruel and sadistic almost beyond words, a perfect example of the corruption of Wyrm. But one day, he demanded that Kiro Yamazaki, director of Pentex's Project: Odyssey, give him a number of that project's most gifted creations. He demanded powerful and obscure equipment, and he began to make preparations for a project of staggering proportions. And he did all of this without a word of explanation, as though the concerns of the Wyrm's other servants were beneath his notice.

But then, how can such things matter when you have been chosen for the greatest role in history? How can such things matter when you are to be attendant to the Wyrm himself?

Image

Carver was born to a background of wealth and privilege, and he conducts himself accordingly. He dresses in the finest clothing available to him, treats others as his moral and spiritual inferiors, and wears his status with a confidence bordering on arrogance. Opponents often underestimate him, thinking him a mere human, and he plays up this supposed vulnerability at every opportunity.

Stats

Type: Fomori (Ferectoi)
Physical: Strength 7, Dexterity 5, Stamina 7
Social: Charisma 4, Manipulation 5, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 5
Talents: Alertness 5, Athletics 5, Brawl 3, Dodge 3, Intimidation 5, Subterfuge 5
Skills: Drive 2, Etiquette 5, Firearms 3, Leadership 5, Melee 2, Performance 4
Knowledges: Computer 2, Enigmas 5, Investigation 4, Law 3, Linguistics 2, Medicine 4, Occult 5, Politics 5, Rituals 5, Science 5
Backgrounds: Allies 5, Consecrated 4, Contacts 5, Fetish 5, Resources 5, Symbiosis 5
Powers: Berserker, Enhanced Attributes (+2 Strength, +2 Stamina), Gaseous Form, Immunity to the Delirium, Invulnerability (+5), Spirit Rending, Spirit Sense, Spirit Ties
Autonomy: 5; Rage: 7; Gnosis: 7; Willpower: 5
Fetishes and Talens: Tambertail's Heart, Pretanic Talisman (5 charges), Storm in a Bottle
Equipment: Glock 17, three clips silver bullets
Taints: Bane Attractor, Derangements (Grandeur, Sadism), Harsh Tenant (4), Urges (Domination)
Merits and Flaws: Corporate CEO, Hidden Power, True Symbiote

References

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