Afrit
An Afrit is a type of Middle-Eastern Chimera.
Overview

Afrits are slender creatures with humanoid limbs and elongated faces. Their emaciated features belie their immense strength and speed. The skin of an afrit is dark and rough, with the same consistency and texture as tree bark. They sport huge, bat-like wings and think of torture and combat as great pastimes. Their mouths are inhumanly small, fit only for playing fae-bone pipes that they use to entrance potential victims. A few hardy souls who have managed to overwhelm an afrit and take away its pipe could use this rede, but only if they could imitate the afrit's song (i.e., the character must have Performance 3 or greater and be familiar with Arabian or African love songs of the 12th to 15th centuries). Afrits, inspired by Arabian lore, are aggressive and fight for the sheer joy of combat. They do not "play fair." and they see nothing wrong with fighting opponents at overwhelming odds. If their side has fewer numbers, they retreat to find more of their kind to continue the fight. They typically wear little more than a pair of clogs, a loincloth, and a rope-belt to hold their pipe.
Stats
Attributes: Strength 4, Dexterity 3, Stamina 4, Perception 3, Intelligence 3, Wits 3
Glamour: 5
Willpower: 4
Health Levels: OK (x3), -1, -2 (x2), -3, -5 (x2)
Attack: Scimitar (Strength +4)
Talents: Acrobatics 2, Alertness 2, Brawl 1, Dodge 3, Arabian Lore (fae) 3
Redes: Difficulty Reduction (-2 for all rolls involving flight-based dodges), Entrancement, Flight, Armor (2 points)
Banes: Enmity (all fae), Token (flute for entrancement)
References
- CTD: Dreams and Nightmares, p. 114