Amam the Devourer

Amam the Devourer is a Bane Mummy created by a corrupted version of the Spell of Life used by Set.

Biography

In life, Amam was evidently a priest of Set, a corrupt being who lived on the fat of the fellahin and amassed vast wealth and power through graft and blackmail. Such was his reputation that, upon death, he was selected to be one of the Apepnu.

Now Amam serves the Great Serpent as a scout, "repo man" and assassin. His unique physiognomy ensures that little remains of his victims. He has remarkably acute senses of small and hearing (Perception 4, Alertness 5), but he is rather stupid and absent-minded (Intelligence 1). Typically, Amam's sharper servitors guide this Bane mummy gently in the direction of his mission.

Image

Amam is - grossly deformed, particularly when he distends his monstrous jaw. Even when his jaw is undilated, his skin is sallow and pockmarked, and he reeks of spoiled milk. Amam favors wearing nothing but a black cloak with a cowl hanging heavily over his face - perhaps to mock Anubis, some suggest.

Stats

First Edition:
Nature: Conformist
Demeanor: Deviant
Birthyear: 27 B.C.
Occupation: Priest
Physical: Strength 5 (6)*, Dexterity 3, Stamina 5
Social: Appearance 0, Charisma 0, Character 0
Mental: Perception 4 (6)*, Intelligence 1, Wits 3
Virtues: All at 0
Talents: Alertness 3, Brawl 4, Dodge 3, Intimidation 2, Serach 5, Scan 4
Skills: Acrobatics 2, Climbing 3, Hunting 2, Melee 2, Orienteering 3, Stealth 2, Survival 3, Tracking 5
Knowledges: Area Knowledge (many) 3, Investigation 2
Magic Skills: Alchemy 3, Hekau 3
Backgrounds: Allies 2, Status 2, Supernatural 4
Ka: 3
Ba: 3
Sekhem: 42
Willpower: 5

  • Amam is frequently under the influence of Alchemy which increases his Attributes

Second Edition:
Nature: Survivor
Demeanor: Jester
Birthyear: 27 B.C.
First Death: 3 B.C.
Occupation: Priest
Physical: Strength 5, Dexterity 3, Stamina 5
Social: Charisma 1, Manipulation 3, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 3, Awareness 4, Brawl 4, Dodge 3, Intimidation 5
Skills: Hunting 2, Melee 2, Stealth 2, Survival 3, Tracking 5
Knowledges: Area Knowledge (many), Linguistics 2 (English, Arabic), Occult 4
Backgrounds: Arcane 5, Retainers 5
Hekau: Alchemy 3, Amulets 4, Necromancy 5, Ren-heaku 3
Ka: 3
Ba: 3
Sekhem: 4
Virtues: Memory 5, Joy 1, Integrity 0
Humanity: 0
Willpower: 5
Powers: Mouth of Apophis, Hide of Apophis (one die)
Taints: Ugly as Sin, Special Diet (Spoiled Milk)

Mummy: The Resurrection Rulebook:
All Bane mummies share certain base Traits, as outlined in the following template. Additionally, each Bane mummy has unique quirks and powers, as detailed in the individual descriptions.
Attributes: Strength 6, Dexterity 4, Stamina 6, Charisma 0, Manipulation 0, Appearance 0, Perception 4, Intelligence 4, Wits 4
Abilities: Alertness 3, Brawl 4, Dodge 4, Intimidation 7, Linguistics 3, Melee 3, Occult 5, Stealth 4, Survival 5
Powers: Two Hekau paths at 5, one at 4, one at 3, and one at 1. Additionally, Bane mummies' warped bodies often give them unique abilities.
Willpower: 5-10
Corruption: 7-10
Unique Power: Amam's body is that of a powerful, muscular man. His jawbone and teeth are malformed and massive, however. In addition to its abnormal size, Amam's jawbone also detaches and extends like that of a snake, allowing Amam to swallow objects up to his own size. (It takes about an hour for him to digest something so large.) In combat, Amam may attack with his bite [difficulty 5; (Strength + 3) lethal damage]. To swallow an opponent, Amam must first grapple him until he is immobilized, then bite him every turn.

References

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