Andie Currin
Andie “Wolf’s Grin” Currin is a Hunter in Darkness Irraka member of the Lodge of Harmony.
Overview
Andie Currin was a promising law student when the Change came. Late at night, alone in the law library at her university, for no reason that she could then or since fathom, she Changed. She found one very specific book in the stacks and tore it to shreds, and then left, running out into the night. To this day, she has no idea why that book was significant or even what its title was. Her search to uncover a reason behind her odd First Change led her first to a pack of Bone Shadows, but the pack members' fascination with death left her cold. The Meninna, with their adherence to Purity, were a much better fit.
Andie was always personable and in control, and made for a good public face for her urban pack. As the pack expanded its territory, pack members found another group of Uratha stubbornly clinging to a small patch of land in the middle of the city. Andie was surprised to find that they were tribemates, and on several occasions used her legal acumen to prevent the city from trying to develop in the area. She was shocked when a member of the Lodge of Harmony contacted her and invited her to train for membership.
As a Sulukka, Andie - or "Wolf's Grin," as her tribe calls her, from the just slightly off-putting smile she uses when dealing troublesome humans - is the "face" of the lodge in the area. Skilled in law and an acquaintance of several judges in the city, she helps to keep humanity from bothering the Lodge of Harmony. She wonders, though, what the lodge members are guarding, and why they haven't seen fit to tell her yet.
Andie is a slightly heavyset woman in her early 30s. She has prominent cheekbones and sharp, inquisitive eyes and normally ties her brown hair back when not dealing with humans. Away from humanity, she seldom smiles, claiming she does it so much around people that it makes her face hurt.
Stats
Tribe: Hunter in Darkness
Auspice: Irraka
Mental Attributes: Intelligence 3, Wits 2, Resolve 2
Physical Attributes: Strength 2 (3/5/4/3), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics (Law) 3, Computer 1, Investigation 2, Occult 1
Physical Skills: Athletics 1, Brawl 2, Drive 2, Firearms (Rifle) 1, Larceny 3, Stealth 2
Social Skills: Empathy 2, Intimidation (Legalese) 2, Persuasion 2, Subterfuge (Innuendo) 2
Merits: Contacts (Judicial, Police) 2, Danger Sense, Fleet of Foot 1, Meditative Mind, Resources 1
Primal Urge: 1
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 10/1
Virtue: Justice
Vice: Greed
Health: 7 (9/11/10/7)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Cunning 1, Purity 3, Wisdom 1
Gifts: Feet of Mist, Know Name, Loose Tongue, Father Wolf's Speed, Distractions
References
- WTF: Lodges: The Faithful, p. 62