Andrea MacNilnoc
Andrea MacNilnoc is a Homid Philodox Glass Walker in San Francisco.
Overview
Andrea's First Change did nothing to change her politics. She had always been a committed environmentalist, and discovering that there was a real and imperative reason to get more serious about it suited her just fine. All of her business training was now directed towards the Garou cause of stopping the Wyrm or, as she puts it in her consulting presentations, "Turning your Company Into a Lean, Green, Sales Machine." Andrea's innovation is to demonstrate how profitable it is to be environmentally sound, if one is willing to look past the immediate costs of cleaning up one's operations. Her reasoning is that if you can demonstrate to humans that it's going to make them money to fight the Wyrm, they'll do it. So far, she's been proven right, and her firm, Green Weave Enterprises, is astonishingly profitable. Operating from the heart of San Francisco's business district, Andrea prefers when in lupus form to run free in the forests of the peninsula, and had coordinated strategies with the Edge of the Labrys on numerous occasions.
Image
Andrea is a 5'4", strikingly beautiful blonde with blue eyes the color of lake ice. She's slender but not anorexic, and has smile lines at the corner of her eyes. Her hair s curly rather than straight, and it tumbles down past her shoulder blades. In lupus form, Andrea's fur is tawny, almost golden. She is a slender, lithe wolf who runs low to the ground yet is quite a capable leaper. While in wolf form, one of Andrea's eyes goes green while the other maintains its unearthly blue.
Personal
Andrea is the image of self-confidence. She's got the perfect way to make an end run around the servants of the Wyrm to make the humans do her cleaning up for her. Now all it'll take is a little bit of elbow grease to get things rolling and then watch out! Her enthusiasm is infectious, and people talking with her can't help agreeing that her ideas are going to work just fine. She always has charts, diagrams, and visual aids with her; she never knows when she's going to need them.
Stats
Breed: Homid
Auspice: Philodox
Tribe: Glass Walker
Physical: Strength 2 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 1 (3/4/4/3)
Social: Charisma 5, Manipulation 1 (0/0/0/0), Appearance 4 (3/0/4/4)
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Alertness 4, Brawl 2, Dodge 4, Primal-Urge 4, Streetwise 2, Subterfuge 2
Skills: Drive 3, Etiquette 3, Firearms 3, Performance 4, Survival 2
Knowledges: Computer 4, Investigation 2, Linguistics 3, Occult 1, Politics 1, Science 1
Backgrounds: Contacts 3, Resources 3, Rites 2
Gifts: Control Simple Machine, Persuasion, Truth of Gaia, Call to Duty, Control Complex Machine
Rank: 3
Rage: 4, Gnosis: 7, Willpower: 7
Rites: Baptism of Fire, Rite of Ostracism, Rite of the Questing Stone, Rite of Spirit Awakening
Fetishes: None
References
- CTD: Immortal Eyes: The Toybox, p. 135-136