Andreas Wehner

Andreas Wehner is a Iron Master Irraka member of the Lodge of Scrolls.

Overview

Andreas Wehner probably has a pack and territory somewhere, but no one knows where. The Irraka has a variety of names, accents and looks that make it difficult to track his activities. He uses his Wehner identity more than any other, and it may well be his real name. He speaks English and several other languages without any tinge of an accent, making him even harder to place.

Wehner certainly travels internationally, violating territory after territory, and getting into more than one serious scrap as a result, in search of the information he needs. Those who have read the small number of documents he has yet made available to the lodge as a whole believe that he thinks he's found a way of tracing some of the immediate impact of Father Wolf's death. That remains speculation, though, and he's never let anyone into the secret. Instead, he goes where he feels he needs to, never staying for very long, and gets what he wants whether the local packs are aiding him, hindering him or are even completely unaware of his presence.

Wehner is of about average height, with dusky brown hair tied back in a small ponytail. He usually, but not always, wears a neatly trimmed goatee but has been seen both clean-shaven and with a full beard. He tends toward the stocky side, without actually coming across as big, and he plays down his physical presence by wearing non-descript traveling clothes. He rarely, if ever, appears without a battered leather satchel by his side. He's surprisingly friendly, if a little reserved with information about himself. People normally leave his company thinking "what a great guy," before suddenly realizing that they know nothing about him, and he knows a hell of lot more about them.

Stats

Tribe: Iron Master
Auspice: Irraka
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics 3, Computer 3, Crafts 1, Investigation (Rumors) 3, Medicine 2, Occult (Death) 3, Politics 1, Science 2
Physical Skills: Brawl 1, Firearms 1, Larceny 2, Stealth 1, Survival 1
Social Skills: Empathy 2, Expression (Writing) 2, Persuasion 3, Socialize (Polite) 3, Streetwise 2, Subterfuge 2
Merits: Contacts (Embassies, Tour Guides, Museums) 3, Eidetic Memory, Meditative Mind, Resources 3
Primal Urge: 2
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 11/1
Virtue: Hope
Vice: Greed
Health: 7 (9/11/10/7)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/3/3)
Speed: 9 (10/13/16/14)
Renown: Cunning 2, Glory 1, Wisdom 3
Gifts: Feet of Mist, Know Name, Loose Tongue, Sense Weakness, Sand in the Eyes, Traveler's Blessing, Sagacity
Rituals: 3; Rites: Funeral Rite, Rite of Dedication, Call Gaffling, Rite of Contrition, Rite of Comprehension

References

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