Aurelius of the Red Harvest
Aurelius of the Red Harvest is a Gudthabak, also known as 'Baal-Hadad'. The Gudthabak are werebulls.
Overview
Aurelius is a sometimes sweet and straightforward man. He's imposing in his massive frame and lantern-jawed visage, but remains soft-spoken in most instances.
He's also the herd's executioner. He possess a fire axe with the word 'righteousness' scratched into the flat of the blade (though the word is now rusty and blood-flaked), and he has used this axe to punish the town's wicked for nearly 30 years.
It's not that he enjoys being the executioner. He doesn't. But he has ultimate faith in his fellow Baal-Hadad, and recognizes that someone must fulfill this task. With his powerful arms and keen aim, it seems only natural that it's him. Of course, he also does what he's told - that, at his core, is what Aurelius is good at doing.
Lately, though, he's been suffering nightmares. His executions always take place out in the fields, and the heads are separated from the body on a wooden platform above the crops so that the jetting blood will fertilize the coming harvest. His dreams are of this scene, played endlessly over and over again, except often enough he's the one with his head on the block. In the distance, he hears howls, like those of wolves, and in the daytime he sees the moon in the sky sitting next to the sun and just as bright.
It's not enough to make him question what he does, not yet. But it's unsettling him so much that he's not sure how much longer he can go on. When he even thinks about the next execution - they come maybe once a year, or thrice in a year if the herd gets surly - his hands begin to shake and he hears the howls in the back of his head. Sometimes, he weeps for those he killed.
Stats
Idol: Bone
Mental Attributes: Intelligence 2, Wits 2, Resolve 4
Physical Attributes: Strength 5 (8/7), Dexterity 4 (5/4), Stamina 3 (5/4)
Social Attributes: Presence 2, Manipulation 1, Composure 3
Mental Skills: Crafts 2, Investigation 2, Medicine 1, Occult 1
Physical Skills: Athletics 3, Brawl 2, Larceny 1, Stealth 1, Survival 3, Weaponry (Fire Axe) 4
Social Skills: Animal Ken (dogs) 3, Empathy 3, Intimidation (silent) 3
Merits: Allies (Farmers) ***, Giant, Iron Stamina, Iron Stomach, Strong Back
Primal Urge: 5
Willpower: 7
Harmony: 5
Essence Max/Per Turn: 14/2
Virtue: Faith
Vice: Sloth
Health: 9 (14/12)
Initiative: 7 (8/7)
Defense: 2 (2/2)
Speed: 14 (17/16)
Aspects: Alarming Alacrity 1, Cull the Weak 2, Near-Beast Form 5, Stampede Rush 2
References
- WTF: The War Against the Pure, p. 221-222