Barnumbirr

Barnumbirr is a Hunter in Darkness Elodoth member of the Lodge of the Firestick.

Overview

Alice Mooreton Grayle was born on a sheep station in the Northern Territory, almost 65 years ago. She grew up learning to love the land around her, as well as the people on it. As a young woman, she was initiated into a Murri native mob that had walked the territory her white ancestors squatted on. When her Change came in her late 30s, it was an even mixture of abject madness and remarkably clear reason. Being initiated into the Hunters in Darkness seemed almost like a second homecoming to her.

Alice - now called Barnumbirr, or "Morning Star Woman" - is the very definition of a half-moon. She considers herself both white and Murri, as well as both human and animal. She has an uncanny knack for looking at both sides of an argument swiftly and accurately; more than once, others have assumed that she has made a decision hastily only to discover she simply thought through all the ramifications at great speed. It's virtually instinctive for her. However, her werewolf temper often boils out at an equally great speed. It doesn't take her long to decide that something greatly angers her, particularly a crime against her adopted Murri friends.

Morning Star Woman is a weathered Anglo woman in excellent physical shape, with a penchant for wearing "old lady" sundresses or bush gear such as heavy trousers and a short-sleeved shirt. She has chevron-shaped scars on her arms and chest, the mark of her Murri initiation. Her smile is kindly, but her eyes are hard enough to give the lie to the illusion of the simple, pleasant country lady. Her werewolf forms are pale yellowish, something like the faded color of a dingo.

Stats

Tribe: Hunter in Darkness
Auspice: Elodoth
Mental Attributes: Intelligence 2, Wits 4, Resolve 4
Physical Attributes: Strength 2 (3/6/5/4), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics (Poetry) 2, Crafts 3, Investigation 3, Medicine (Veterinary) 2, Occult 3, Politics 2, Science 1
Physical Skills: Athletics 2, Brawl 2, Drive 1, Larceny 1, Stealth 1, Survival 4, Weaponry 1
Social Skills: Animal Ken (Herd Animals) 3, Empathy (Cultural, Werewolves) 4, Intimidation 1, Persuasion 2, Socialize 2, Streetwise 1, Subterfuge 2
Merits: Common Sense, Holistic Awareness, Iron Stomach, Language (Koori, Japanese, First Tongue) 3, Meditative Mind
Primal Urge: 4
Willpower: 7
Harmony: 6
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/4/4/4)
Speed: 10 (11/14/17/16)
Renown: Cunning 2, Wisdom 3, Honor 3 Glory 2, Purity 4
Gifts: Call Water, Feet of Mist, Scent Beneath the Surface, Sense Malice, Speak with Beasts, Ward Versus Predators, Yimidhirr's Musket, Adder Smoke, Blending, Manipulate Earth, Snarl of Command, Plant Growth, Ward Versus Humans, Aura of Truce, Desert Communion (Forest Communion), Smokestep, Technology Ward, Beast Ride, Paths of the Ancestors
Rituals: 2; Rites: All one-dot and two-dot rites from Werewolf: The Forsaken, plus Sorrow Marks and Fires of Jarrah

References

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