Bear (WTF)
Bear is a Fire-Touched member of the Last Mile Pack.
Overview
Bear doesn't know why he killed those people. It would be tempting to blame his nascent werewolf nature or say that there were murder-spirits goading him on, but the truth is that Bear was just disturbed. The police found him in a basement, holding the axe still wet with blood, staring at a row of five severed heads. Although he doesn't remember saying it, the cops swear that he pointed to the head in the center and muttered, "That's the full moon" before they shot him.
He survived the bullets, though, stood trial and was convicted. He never denied what he did, but his lawyer felt that Bear had a chance at an insanity plea. It didn't work - the jury saw him for what he was, and the judge sentenced him to die. Bear spent eight years on death row, and finally, one bright spring morning, he took his last walk.
But when he saw the electric chair looming in front of him, something snapped. He knew that he deserved to die, but somehow he didn't believe that he had the right to do so. He exploded into Gauru and killed the guards around him, and disappeared into the Hisil using the electric chair, which, as it happened, had become a potent locus over many years of killing.
Bear ran through the spirit wilds until Stokes' pack found him. After hearing his story, Stokes decided that Bear, like Stokes himself, had been spared the indignity of execution through Gurim-Ur's wisdom. Bear, never very good at thinking for himself anyway, agreed and became one of the Izidakh.
Bear's nickname isn't ironic in the least. He stands almost seven feet tall and exhibits the musculature of a champion weightlifter, the result of eight years in a prison weight room. His body is a road map of shiv scars, jailhouse tattoos and now the angry red burns of the Pure Tribes' Renown. Finally able to safely grow his hair out, if falls down to his shoulders in a rich red cascade. Bear's hair is his one vanity; beyond that, he is fairly ugly.
Stats
Tribe: Fire-Touched
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 4 (5/7/6/5), Dexterity 2 (2/3/4/4), Stamina 4 (5/6/6/5)
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics (History) 1, Computer 1, Occult 2
Physical Skills: Athletics (Weightlifting) 4, Brawl 3, Stealth 1, Survival 2, Weaponry (Axe) 2
Social Skills: Animal Ken (Dogs) 2, Intimidation 3, Streetwise (Prison Tats) 2
Merits: Giant, Iron Stamina 2, Meditative Mind, Strong Back
Primal Urge: 2
Willpower: 5
Harmony: 4
Max Essence/Per Turn: 11/1
Virtue: Fortitude
Vice: Sloth
Health: 10 (12/13/14/10)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/2/2/2)
Speed: 11 (12/15/18/16)
Renown: Purity 3, Wisdom 1
Gifts: Crushing Blow, Sense Malice, Mighty Bound, Scent of Taint, Glorious Agony
Rituals: 1; Rites: Rite of Dedication, Rite of Penance