Blood Potency (VTR)
Blood Potency describes the degree of power vampiric Vitae bestows upon a character. Vampire characters begin their Requiem at Blood Potency 1, and may increase it through age, experience and diablerie.
As Blood Potency increases, so does the relative difficulty of a vampire’s Requiem. Namely, their feeding becomes more difficult. At the Embrace, they can feed from anything with blood, including animals. Once they reach the third dot of Blood Potency, animals no longer sustain them. At seven dots of Blood Potency, they can only gain nourishment from the blood of the unnatural, usually meaning other vampires. It also makes rising in the evening more difficult.
For every twenty-five years a vampire spends in torpor, they lose a dot of Blood Potency. Many elders fall into voluntary slumber in order to ease their feeding restrictions.
Mechanics
| Blood Potency | Attribute/Skill/Discipline Maximum | Max Vitae/per Turn | Can feed from… |
|---|---|---|---|
| 1 | 5 | 10/1 | Animals+ |
| 2 | 5 | 11/1 | Animals+ |
| 3 | 5 | 12/1 | Humans |
| 4 | 5 | 13/2 | Humans |
| 5 | 5 | 14/2 | Humans |
| 6 | 6 | 15/3 | Humans |
| 7 | 7 | 20/5 | Vampires |
| 8 | 8 | 30/7 | Vampires |
| 9 | 9 | 50/10 | Vampires |
| 10 | 10 | 100/15 | Vampires |
| Blood Potency | Attribute/Skill Maximum | Max Vitae/per Turn | Can feed from… |
|---|---|---|---|
| 0 | 5 | Stamina/1 | Animals |
| 1 | 5 | 10/1 | Animals |
| 2 | 5 | 11/2 | Animals |
| 3 | 5 | 12/3 | Humans |
| 4 | 5 | 13/4 | Humans |
| 5 | 5 | 15/5 | Humans |
| 6 | 6 | 20/6 | Kindred |
| 7 | 7 | 25/7 | Kindred |
| 8 | 8 | 30/8 | Kindred |
| 9 | 9 | 50/10 | Kindred |
| 10 | 10 | 75/15 | Kindred |
Trivia
- Blood Potency was adapted into Vampire: The Masquerade in its Fifth Edition.
References
- VTR: Vampire: The Requiem Rulebook, p. 99
- VTR: Vampire: The Requiem Second Edition, p. 89-90