Book of Freeholds

The Book of Freeholds is a sourcebook for Changeling: The Dreaming 20th Anniversary Edition.

Summary

From DriveThru RPG:

HOME IS WHERE YOU GO...

They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.

Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable commodities to all changelings, worth dying to protect or killing to acquire.

... WHERE THEY HAVE TO TAKE YOU IN...

The Book of Freeholds opens the doors and invites you in to sit at the hearth for a deep dive into the foundations of changeling society. Learn the history of freeholds as they wind throughout Kithain history. Discover the lost Treasures that bind the fae and their homes together, soul-to-balefire. Study the dangers, the threats, understand the duties and responsibilities, and then gather your motley to claim your birthright.

The Book of Freeholds contains:

  • Two new freehold Archetypes
  • Four new Glade Archetypes
  • Full rules for the creation of freeholds and Glades
  • 11 fully developed freeholds and Glades
  • New chimera, Treasures and Oaths, and more

... AND WHERE YOUR DREAMS BURN BRIGHTEST.

Contents

Dark Lights

Introductory fiction. The Low Rollers motley realize their freehold, Mirror Lights, harbors something dark.

Introduction

This section includes an outline of the book, a short lexicon of terms, and the basic concepts behind freeholds.

Chapter One: A Brief Study of Freeholds

This chapter presents an abbreviated look at the history of freeholds, how their importance and forms evolved as one age of Faerie turned into the next, and how the sacred places of the Gallain differ from their Kithain cousins.

Chapter Two: Building Freeholds

The rules for creating freeholds, a breakdown of their Archetypes, and how troupes can work together to tailor-make a freehold that suits them all.

  • Archetype:
    • Academy
    • Hearth
    • Homestead
    • Manor
    • Market
    • Repository
    • Stronghold
    • Thorpe
    • Workshop
  • Point-Buy Features:
    • Balefire
    • Size (X to )
    • Sanctuary
    • Resources
    • Passages
  • Powers:
    • Warning Call
    • Glamour to Dross
    • Resonant Dreams
    • Call Forth the Flame
    • Dual Nature
    • - Cantrips

Chapter Three: The Art of Freehold Maintenance

An in-depth look at the ways a troupe can use their freehold, from how to divide the rights of a freeholder, to what common threats freeholds face, and finally how changelings claim, maintain, destroy, and pass on their Holdings.

  • Oath of Demesne
  • Oath of Regency
  • Covenant of Flame (Treasure )
  • Dream Weevils
  • Nightmare Locusts

Chapter Four: Living Dreams

Seven completely developed freeholds, ready for troupes to use in their chronicles, complete with stat blocks and story hooks.

  • Ayo's Well (Holdings )
  • The Chicken Hut (Holdings )
  • Fu Meili's Shop (Holdings )
  • The Geomantic Heart (Holdings )
  • New River Gorge Bridge (Holdings )
  • Shamrocks Beer Cellar (Holdings )
  • Utjawi (Holdings )

Appendix: The Natural Order

Freeholds are built on the foundation of Glades, and this Appendix covers the protection and development of these places, as well as offers five fully developed Glades for troupes to use in their chronicles.

  • Archetypes:
    • Barrens
    • Garden
    • Mire
    • Oasis
  • Backgrounds:
    • Passage ( - )
    • Resources ( - )
    • Sanctuary ( - )
    • Size ( to )
    • Wellspring ( - )
  • Powers:
    • Glamour to Dross (N/A)
    • Lingering Dreams ( - )
    • Nature's Bounty ( - )
  • Example Glades:
    • MIT Pocket Gardens (Holdings )
    • Niflhel Barrens (Holdings )
    • Uluru, the Dreaming Stone (Holdings )
    • Wonder Cave (Holdings )

Background Information

(...)

Characters

  • The Low Rollers: Mercy - Eshu
  • The Low Rollers: Lance - Autumn Sidhe, House Liam
  • The Low Rollers: Laisha - Saytr
  • The Low Rollers: Delilah
  • The Low Rollers: Cayne - Seelie Redcap
  • Lady Azriel
  • Sir Chip Fizzlewig
  • Duke Aeon
  • Duke Greythorn - Owns Greythorn Financial Group
  • Caitlin - Satyr, owns The Raven
  • Crystal - Caitlin's wife, Scathach Autumn Sidhe
  • Mike - Nocker, owns Mike's Body Shop
  • Arkus Oreias - Satyr, owns Shamrocks Beer Cellar in the Duchy of Moonsilver
  • Ayo - Freeholder of Ayo's Well
  • Duke Ra'zel - House Gwydion, holds Himaya Stronghold
  • Lady Violet - Autumn Sidhe, Emperor Norton Academy headmistress
  • Lord Lancelot - House Ailil
  • Minenhle
  • Ti'an - Nocker, Lambda Phi Epsilon
  • Atile - Sluagh
  • Lady Manon
  • Lord Laurence - In charge of the village of Izas
  • Kleos - Arcadian Sidhe freeholder of the Library of Alexandria
  • Duke Connor - House Liam Sidhe freeholder of Belfast Castle
  • Marisiel - Autumn Sidhe
  • Fu Meili - Satyr, Fu Xioa's Cousin
  • Fu Xioa - Autumn Sidhe Magister, Fu' Meilis Cousin
  • Dafne Broeks - Seelie Boggan, runs Two Kings Brewery
  • Niomi
  • Titania
  • Oberon
  • Lord Holt - House Dougal, holds Fentir Workshop
  • Lord Muriel - House Liam, Holt's betrothed
  • Wayland
  • Lady Margaret
  • Duchess Deliah
  • Haweeyo
  • Lady Vivienne
  • Sir Thomas Agemo - Pooka freeholder of Hearth's Autumn/Killarney freehold
  • Hansana
  • Lady Merela - Eshu
  • Baba Yaga - Outsider Chimera
  • Fa Rizo - Rival to Magister Xiao
  • Li Mao - House Dougal Smith
  • Robert Terlyon - Troll, built the Shamrocks Beer Cellar in 1950s, died
  • Frice - Chimera
  • Pilpintu - Satyr, leads the Utjawi Homestead
  • Duke Tymon - House Gwydion
  • Baroness Rafaela - House Liam, Autumn Sidhe
  • Samoset - Tunghat
  • Joralfr - King of Boars, Chimera
  • Sir August Erikson - House Ailil
  • Queen of Rime - Lost One
  • Mala - Grump Pitjantjatjara

Terminology

Lexicon: balefire, freehold, freeholder, glade, heartstone, Rights of Holding, landed noble, Lost One, rath, ratification, Reaving, trod, wellspring; Babalu-Aye's Kiss, Codex Compendia (Black, White, Red and Green), Crystal Circle, Dream Venoms, Duchy of Moonsilver, Evanescence, Imbolc, Interregnum, King David, Mythic Ages, Oath of Demesne, Oath of Regency, Parliament of Dreams, Resurgence, The Right of Harvest, The Right of Mandate, The Right of Passage, The Rule of Hospitality, Shattering, Sundering; Freeholds: American Indian Center, Anodiwa's Meadow, Ayo's Well, Belfast Castle, Chicken Hut, The Court of All Kings, Dreaming Stone, Emain Macha, Emperor Norton Academy, Fentir Workshop, Geomantic Heart, Gifts of Aganju, Ginga's Folly, Greythorn Financial Group, Hearth's Autumn, Himaya Stronghold, Huma's Nest, Izas (Village), Kurmaja homestead, Lambda Phi Epsilon, Library of Alexandria, London's Shimmer Alley, Mike's Body Shop, Mirror Lights (Club), The Raven (Nightclub), Shamrocks Beer Cellar, Sittard (Town), Three Dukes freehold, Toybox Coffee Shop, Trollsborgs (Unseelie Stronghold), Two Kings Brewery, Underbridge, Utjawi Homestead, Walking Moon Manor,

References

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