Bunk
A Bunk is a price to be paid or an action done to effect a Cantrip among the Fae.
Overview: The Nature of the Bunk

There was a time when Glamour could be plucked out of thin air; when the fae were infused with it and had no need for such gentle coaxing. That was the Mythic Age, but that time is no more. Now in order to summon forth the Glamour required to weave a cantrip, changelings must enact strange rituals and actions which have come to be known as Bunks.
Still, the Bunk is far more than a silly requirement for casting a cantrip; it is the means by which a changeling can actually touch the Dreaming within themself, allowing them to draw upon a little bit of Glamour. Nobody, not even the fae, really understand Glamour. It seems to come more readily to some than others, and it is never the same from one moment to the next. And yet over the ages, the fae have learned how to use it to create varied and wondrous effects in order to overcome the banal world.
Advanced Rules for Bunks
The original system for Bunks required that the player draw a random card each time they attempted to cast a cantrip. While this system was reflective of the unpredictable nature of the requirements of Glamour, it was still somewhat restrictive in that the player was limited by a certain number of cards. Inevitably the same card will be drawn for a similar situation. This limitation goes against the very nature of what Bunks are supposed to represent. Additionally, while some Bunks may be appropriate for a given cantrip, others are wildly inappropriate. While some might say that this is simply just another representation of Glamour's caprice, Bunks that seem appropriate to the cantrip being cast add flavor to the story rather than distract from it.
The new system is an attempt to offer a more improvisational method of performing Bunks, which allows players to create their own Bunks on the fly — with a little bit of guidance, of course. This system completely eliminates the use of cards when casting cantrips, requiring the use of dice instead. Those players who have become accustomed to using cards may wish to use a variant of the system provided.
Choosing a Bunk
Whenever a character decides that they are going to cast a cantrip, they must first successfully perform a Bunk in order to call forth the Glamour required for the casting. Theoretically a Bunk can be anything from whistling a tune, to reciting a Shakespearean quotation backwards, to jumping in the air three times while holding your nose.
This system provides guidelines that allow players to create their own Bunks on the spur of the moment, rather than randomly drawing them from a deck of cards. Essentially the Art determines the general nature of the act which must be performed (Chicanery often involves a verbal Bunk of some sort, while Legerdemain usually demands a physical gesture), while the Realm dictates an object or person which must be involved in the Bunk. The more extensive and involved the Bunk is, the lower the difficulty for casting the cantrip.
When creating a Bunk, a player must observe the following steps:
- Determine what is required for the Bunk, whether it must be a verbal phrase, a physical action, etc., by consulting the appropriate Art on the charts below.
- Decide how complex the Bunk will be. The level of complexity determines how much the player may lower their base difficulty. The minimum for complexity is one, the maximum is five. One can find guidelines for the complexity of Bunks in the charts below. Additionally, many of the Bunks provided in the Changeling rulebook and the Changeling Players Kit may provide inspiration for Bunks. The Storyteller is the ultimate arbiter in deciding the level of a given Bunk. Storytellers should reward ingenious and creative players by giving them the benefit of the doubt when it comes to deciding the level of a Bunk.
- Finally, the player must perform the Bunk. While it is suggested that players roleplay their Bunks if they are of a verbal nature, it is recommended that most physical actions merely be described. If for some reason the character is interrupted during the performance of the Bunk and is unable to complete it, the cantrip fails.
Arts & Their Bunks
Chicanery
Chicanery requires a that a verbal Bunk of some sort be performed. This can be as simple as making up a new word to the reciting of a sonnet. Many Chicanery Bunks take the form of poems or silly phrases, though songs also perform adequately, of course, all must feature the Realm of the cantrip in some way. In the end it should be the character's personality that the determines the exact nature of the Bunk.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | A single word |
|
| -2 | A short phrase |
|
| -3 | At least a full sentence |
|
| -4 | A paragraph or short poem |
|
| -5 | Several paragraphs or a complete poem |
|
Chronos
A bunk for Chronos must in some way involve time or representations of time. The requirements for these Bunks are dictated by how much time must be taken to enact the Bunk rather than by a specific action.

| Difficulty
Modifier |
Requirement |
|---|---|
| -1 | 1 second |
| -2 | 10 seconds |
| -3 | 1 minute |
| -4 | 10 minutes |
| -5 | 1 hour |
Dream-Craft
The Bunks for Dream-Craft generally involve the creation of a model of the subject of the cantrip. This could be anything from making a quick sketch to creating a sculpture from clay or sand.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Vague outline, no details |
|
| -2 | Some details, some accurate |
|
| -3 | Clear image; Identifiable subject |
|
| -4 | Detailed representation; Details should be accurate |
|
| -5 | Finely detailed re-creation; All details accurate |
|
Infusion

Infusion Bunks require the fine art of drafting the world's most perfect Rube Goldberg machine on a cocktail napkin, scrawling equations across at least three blackboards, holding up bubbling elixirs and screaming at lab assistants.
Legerdemain
Legerdemain Bunks require that the changeling perform some action or movement; generally silly or superfluous.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Subtle physical motion |
|
| -2 | Noticeable action |
|
| -3 | Blatant action |
|
| -4 | Complex physical action (requiring a full turn) |
|
| -5 | Complex physical action (requiring more than a full turn) |
|
Naming
Naming Bunks usually include runes or symbolic images and actions.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Laundry List |
|
| -2 | Spin-off |
|
| -3 | Magic Fingers |
|
| -4 | Ritual Garb |
|
| -5 | Glitter-rune |
|
Nightmares
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Horrid Dreams |
|
| -1 | Freezing Wind |
|
| -2 | Clumsiness |
|
| -2 | Headaches |
|
| -3 | Bad Luck |
|
| -3 | Temporary Blindness |
|
| -3 | Recurring Nightmare |
|
| -3 | Widdershins |
|
| -4 | Lose Important Item |
|
| -4 | Wracked with Pain |
|
| -5 | Lose All Glamour |
|
| -5 | Banality |
|
Primal
Primal Bunks require the attainment and use of a natural element. For higher level Bunks, the natural object must be crafted in some manner.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Common element |
|
| -2 | Uncommon element |
|
| -3 | Rare element |
|
| -4 | Crafted uncommon element |
|
| -5 | Crafted rare element |
|
Pyretics
Fire is almost always part of a Pyretics bunk.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Flick Your Bic |
|
| -2 | Burn Baby Burn |
|
| -3 | Dragon Breath |
|
| -4 | Insurance Nightmare |
|
| -5 | Guy Fawkes |
|
Soothsay
Soothsay Bunks require the use of divination items or at higher levels the actual performance of divination.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Minor divination object |
|
| -2 | Major divination object |
|
| -3 | Perform a simple divination |
|
| -4 | Perform a complex divination |
|
| -5 | Perform an extended divination |
|
Sovereign
Sovereign Bunks require that one conducts themself in the manner of royalty or adorns themself in royal garments.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Simple word or gesture |
|
| -2 | Make a commanding statement |
|
| -3 | Adorn a garment |
|
| -4 | Issue a proclamation |
|
| -5 | Make an oath or vow |
|
Tale Craft

Tale Craft Bunks involves displays of talent and wordplay, whether through telling stories, singing songs, reading poetry, writing tales, or other narrative expressions.
Wayfare
Wayfare Bunks require that the changeling physically move their body in some manner; anything from a simple jump to leaping and spinning in the air and landing on their head. Higher levels require a prop of some sort.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Simple, quick movement |
|
| -2 | Movement with multiple actions. Simple movement with prop |
|
| -3 | Action changes current location |
|
| -4 | Action involving great physical force |
|
| -5 | Action involves a prop |
|
Noble Bunks
Bunks employed by the nobility are usually more "dignified" than those employed by most commoners. This allows a noble to cast his cantrips without having to lose composure while doing so.
Chronos

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Clock Stop |
|
| -2 | Dust in the Wind |
|
| -3 | A Stitch in Time |
|
| -4 | Möebius Loop |
|
| -5 | Palindrome |
|
Dream-Craft

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Masque |
|
| -2 | Silver Wire |
|
| -3 | Verbal Glyph |
|
| -4 | Stolen Kiss |
|
| -5 | Recite Lineage |
|
Unseelie Bunks
Contempt

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | I Know My Rights |
|
| -2 | Prodigious Digit |
|
| -3 | Power to the People |
|
| -4 | Approach the Bench |
|
| -5 | Indoctrination |
|
Delusion

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Poker Face |
|
| -2 | Grand Masque |
|
| -3 | Tale of Woe |
|
| -4 | Rarionale |
|
| -5 | Confession |
|
Nunnehi Bunks
Most Nunnehi bunks are drawn from tribal customs, although some are more general. A Song of Power of various lengths is always appropriate.
Nunnehi Chicanery
As with the Kithain, Nunnehi Chicanery bunks are based in communication.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Symbols |
|
| -2 | Simple Speech |
|
| -3 | Campfire Creativity |
|
| -4 | Long Story |
|
| -5 | Ceremony |
|
Nunnehi Legerdemain
Gesture and touch are the foundation of Legerdemain for the Nunnehi as well

.
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Touch or Gesture |
|
| -2 | Simple Craft |
|
| -3 | Special Craft |
|
| -4 | Performance |
|
| -5 | Ceremony |
|
Nunnehi Primal
Nunnehi Primal bunks are almost the same, just more attached to a Nunnehi's culture.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Nature's kin |
|
| -2 | Weal |
|
| -3 | Woe |
|
| -4 | Prepare for war |
|
| -5 | Ceremony |
|
Nunnehi Soothsay
Traditional foretelling tools or luck items are all part of Nunnehi Soothsay bunks

.
| Difficutly
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Symbol |
|
| -2 | Intimidate |
|
| -3 | Minor Foretelling |
|
| -4 | Major Foretelling |
|
| -5 | Ordeal |
|
Nunnehi Sovereign
Native shows of power and ritual are used by the Nunnehi for their Arts of rulership.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Ritual Object |
|
| -2 | Prowess |
|
| -3 | Ritual Act |
|
| -4 | Invocation |
|
| -5 | Potlatch |
|
Spirit Link
Spirit Link bunks tend to incorporate object of spiritual significance to the nunnehi's personal tribe of origin or that of their Family.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Whistle Song |
|
| -2 | Pottery Craft |
|
| -3 | Offering |
|
| -4 | Medicine Bag |
|
| -5 | Rattle the Bones |
|
Nunnehi Wayfare
Again, cultural norms prevail in these bunks.

| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Paint the Face |
|
| -2 | Distant act |
|
| -3 | Artistry |
|
| -4 | Wings of the Eagle |
|
| -5 | Ceremony |
|
Menehune Bunks
Menehune Chicanery
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Knot-tying |
|
| -2 | Chant |
|
| -3 | Lono Gift |
|
| -4 | Sing |
|
| -5 | Storytelling |
|
Menehune Legerdemain
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Sign Language |
|
| -2 | Weaving |
|
| -3 | Mold a Doll |
|
| -4 | Shake |
|
| -5 | Shapes in the Sand |
|
Menehune Primal
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Animal Seeming |
|
| -2 | Paint |
|
| -3 | Broken stick |
|
| -4 | Shark Tooth |
|
| -5 | Totem Carving |
|
Menehune Soothsay
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Gift of the Feather |
|
| -2 | Stick Throw |
|
| -3 | Listen to the Wind |
|
| -4 | Read the sands |
|
| -5 | Ordeal |
|
Menehune Sovereign
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Poi pot |
|
| -2 | Announce Your Prowess |
|
| -3 | Remember the Ancestors |
|
| -4 | Invoke the Spirits |
|
| -5 | Lu'au |
|
Menehune Wayfare
| Difficulty
Modifier |
Requirement | Examples |
|---|---|---|
| -1 | Pull on the Cloak |
|
| -2 | Beat the Drum |
|
| -3 | Palm Painting |
|
| -4 | Wings of the Hawk |
|
| -5 | Hula |
|
References
- CTD: Changeling: The Dreaming Rulebook, p. 44, 192, 212-215
- CTD: Changeling Cantrip Cards
- CTD: Changeling Players Kit, p. 3-12
- CTD: Changeling Players Guide, p. 155-160, 177-179
- CTD: Immortal Eyes: Shadows on the Hill, p. 141
- CTD: Nobles: The Shining Host, p. 80
- CTD: Book of Lost Dreams, p. 28-29
- CTD: The Shadow Court, p. 92-94
- WTA: Rage Across Appalachia, p. 106-108
- CTD: Changeling: The Dreaming Second Edition, p. 8, 198, 204-205
- CTD: Changeling: The Dreaming 20th Anniversary Edition Player's Guide, p. 184-190