Cara One-Last-Cut
Cara One-Last-Cut is a Blood Talon Irraka member of the Lodge of Garm.
Overview
Cara was born Karen Elaine Richards, and raised oblivious of her true heritage in Edinburgh, Scotland. Her twin sister, Cara, died in a car accident when the girls were only seven years old. It was out of lover for her sister that Karen took her name upon her First Change, when her natural father showed up in her early teens. He enlightened her as to the truth of her parentage and inner nature, and promptly broke up the family in the process. Karen, now Cara, joined her father's pack and followed in his bone with Fenris-Ur.
Now in her late 20s, Cara One-Last-Cut is renowned for her sarcastic streak and biting tongue. She always has to get the last word in any argument, and insists on finishing fights as well. She is relatively slender, though her trim figure belies her wiry strength, and she is very sensitive about appearing too masculine. Though she trains almost daily, she takes great care in trying to wear flattering clothes, and pities those female Uratha who opt for loose combat pants and men's shirts. Some werewolves call her shallow, but she sees it as a last-ditch act to be feminine in a life of constant weapons-training and bloodshed. She is highly sensitive about her appearance, because she knows all too well that she would be beautiful but for the scar on her cheek from lip to earlobe - which she earned in her Rite of Initiation when she battled a powerful Azlu hybrid.
She carries a fetish Rune-Klaive hammer that her father created for her, and she proudly displays it at lodge gatherings. Already she talks of seeking out an "apprentice" to initiate into the Lodge of Garm, and her green eyes flicker when she considers the honor of sponsoring and training a worthy candidate. Her only attempt so far resulted in embarrassing failure, when the newly Changed young Blood Talon she was sponsoring defected to the Fire-Touched.
Stats
Tribe: Blood Talon
Auspice: Irraka
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2 (3/4/3/2), Dexterity 4 (4/5/6/6), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 3, Composure 3
Mental Skills: Academics 2, Computer 2, Investigation (Body Language) 2, Medicine (First Aid) 2, Science 2
Physical Skills: Athletics (Sprinting) 3, Brawl 2, Drive 1, Stealth 1, Survival 1, Weaponry (Rune-Maul) 2
Social Skills: Animal Ken 1, Empathy 2, Intimidation (Threats) 3, Persuasion 1, Socialize 2
Merits: Allies (Previous Lodge Sponsor) 1, Fetish (Rune-Maul) 4, Language (First Tongue) 1, Resources 2, Striking Looks 2, Totem 2, Weaponry Dodge
Primal Urge: 4
Willpower: 6
Harmony: 7
Max Essence/Per Turn: 13/2
Virtue: Justice
Vice: Sloth
Health: 9 (10/13/12/9)
Initiative: 7 (7/8/9/9)
Defense: 3 (all forms)
Speed: 11 (12/16/18/17)
Renown: Wisdom 1, Honor 1, Glory 2, Purity 2
Gifts: Know Name, Partial Change, Sense Weakness, The Right Words, Anybeast, Slip Away
Rituals: 1; Rites: Shared Scent, Rite of Dedication
References
- WTF: Lodges: The Faithful, p. 56