Caseem Snaketooth

Caseem Snaketooth is a Bone Shadow Elodoth member of the Slaughterhouse Five pack in Chicago, Illinois.

Overview

Like the rest of the Slaughterhouse Five, Cassem Snaketooth is a dangerous fighter. However, he's also a canny negotiator who has experience threatening and cajoling humans and spirits alike. The most spiritually aware of his pack siblings, Caseem is the one most likely to sense an incipient spiritual threat or to propose a tactic other than violence; as a Bone Shadow, he takes a great interest in the spirit world, and somewhat regrets his pack's lack of a Crescent Moon. He plays a key role in maintaining good relationships with other packs, wolf-bloods and even a few mortals (not that they know anything of his real nature). Like the rest of the Slaughterhouse Five, he has a deep devotion and respect for his pack leader, Cateria. He earns enough cash to stay afloat as a bouncer and occasional bodyguard; he has something of a reputation on the streets as a man "who is not to be fucked with."

Caseem has long curly hair that he wears in a ponytail. He's originally from an immigrant family of Turkish origin, many of them wolf-blooded, who came to Chicago in the early 20th century. The young Half-Moon is fairly good looking, with tawny skin and hazel eyes, but he bears a bad scar that runs from his right ear down to his collarbone - like his knife, a souvenir of the fight at the stockyards.

Stats

Auspice: Elodoth
Tribe: Bone Shadows
Mental Attributes: Intelligence 2, Wits 3, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 4 (4/5/6/6), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/3), Composure 4
Mental Skills: Academics 1, Crafts (Auto Repair) 2, Investigation (Rumors) 3, Medicine 1, Occult 3
Physical Skills: Athletics 3, Brawl (Claw) 2, Drive 3, Firearms 3, Larceny 2, Stealth (Shadowing) 2, Survival 1, Weaponry (Knives) 4
Social Skills: Expression 2, Intimidation (Spirits) 4, Persuasion (Rational) 4, Socialize (Nightclubs) 2, Streetwise (Muscle Jobs) 3, Subterfuge 1
Merits: Allies 1, Contacts (Bartenders, Organized Crime) 2, Disarm, Fetish 4, Fighting Finesse, Languages (First Tongue, Turkish) 2, Totem 10
Primal Urge: 3
Willpower: 8
Harmony: 5
Max Essence/Per Turn: 12/1
Virtue: Temperance
Vice: Envy
Health: 8 (10/12/11/8)
Initiative: 8 (8/9/10/10)
Defense: 3 (3/3/3/3)
Speed: 12 (13/16/19/17)
Renown: Cunning 1, Glory 3, Honor 4, Purity 1, Wisdom 3
Gifts: Call Water, Death Sight, Father Wolf's Speed, Scent Beneath the Surface, Sense Malice, Father Wolf's Speed, Ghost Knife, Scent of Taint, Snarl of Command, Aura of True, Echo Dream, Fuel Rage, Soul Read
Rituals: 3; Rites: Banish Human, Rite of Dedication, Shared Scent, Rite of the Spirit Brand, Banish Spirit, Blessing of the Spirit Hunt, Hallow Touchstone, Bine Spirit
Fetish: Caseem's klaive dagger is a prize of war, taken from a Fire-Touched whom he slew in battle. The klaive has roughly the shape of a bowie knife, but appears to be made of the bone of some unknown thing. When he activates the knife, it emanates a faint green sheen and ignores up to two points of Armor for the duration of the scene. Furthermore, after a successful strike, Caseem may spend an Essence point as a reflexive action to inject the target with a Toxicity 4 spiritual venom.

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.