Cholo

Cholo is a Blood Talon Irraka member of the Howlrunners pack in Santa Fe, New Mexico.

Overview

As a kid, Marc Velarde always wanted to be a gangster. He loved the image, the attitude, the respect. He was always a wannabe in his teens; he had the bandanas and the khakis and the low rider, but he never had the attitude or the gang to hang with. When he Changed, that all changed, too.

Cholo is too young to remember the Brethren War as a werewolf. He joined the Howlrunners a few years after the conflict, and all he's known for his entire life as one of the People is living under the heels of the Pure. Five years ago, he got sick of showing his throat, and decided to fight back. He rebuilt the shattered Howlrunners out of two fragmented packs, and started pushing them into savage guerrilla raids on Anshega hunting grounds. Across the world, the Forsaken tell stories of how the Pure Tribes strike from nowhere and retreat without a sign. Cholo has never heard those stories, but he's doing it right back to the Pure just on instinct.

He still dresses like a Chicano gangster, but now the badder-than-thou attitude isn't fake. He drives his packmates hard, expects the best from them and does his damnedest to keep them alive no matter the odds. Those who don't know him well believe he's ambitious and wants to head up the Forsaken counterattack as some kind of war-leader. The truth is that he's sick of eating dirt and just wants results, no matter who is calling the shots. All the Howlrunners are aware that Cholo has a voracious appetite for learning new rituals, seeking every single advantage he can find.

Stats

Tribe: Blood Talon
Auspice: Irraka
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 4 (4/5/6/6), Stamina 3 (4/5/5/4)
Social Attributes: Presence 4, Manipulation 3, Composure 2
Mental Skills: Academics 2, Crafts (Cars) 2, Investigation 2, Occult 1, Politics (Urdaga) 2
Physical Skills: Athletics (Climbing, Spiriting) 3, Brawl (Dalu) 3, Drive (Stick-shift Cars) 4, Stealth 3, Survival 3, Weaponry 2
Social Skills: Empathy 3, Expression 2, Intimidation (Brutal) 3, Persuasion 2, Socialize 3, Streetwise (Blue-Collar Areas) 3, Subterfuge 1
Merits: Contacts (Family) 1, Fleet of Foot, Language (First Tongue) 1, Resources 1, Totem 3
Primal Urge: 2
Willpower: 5
Harmony: 6
Max Essence/Per Turn: 11/1
Virtue: Fortitude
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (All Forms)
Speed: 14 (15/18/21/19)
Renown: Cunning 3, Glory 3, Honor 2, Purity 1, Wisdom 2
Gifts: Blending, Left-Handed Spanner, Partial Change, Mask of Rage, Sense Malice, Sense Weakness, Wolf-Blood's Lure, Father Wolf's Speed, Hone Rage, Nightfall, Slip Away
Rituals: 2; Rites: All one- and two-dot rites in Werewolf: The Forsaken.

References

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