Christopher Howl-of-the-Storm

Christopher Howl-of-the-Storm is a Hunter in Darkness Irraka member of the Lodge of Howling Death.

Overview

Christopher never fit in with the other kids in school. More than simply standing out from the crowd, he was untruly and occasionally violent to the children in his class, and learning difficulties meant that he didn't learn to speak until he was 7. By that time his reputation as a troublemaker and a problem child was fixed in place.

When the First Change took hold of him in his late teens, all the years of feeling different from the other kids finally made sense. He took to the life of the People well at first, pitching in and trying to make himself useful to his new pack, which had taken the lost cub in when they chanced upon him in the Shadow. But old tensions found a place in new relationships, when his argumentative nature manifested in repeated arguments and disobeyed orders. One evening, tensions came to a head when he challenged his alpha to a duel, only to lose himself to Death Rage after suffering serious injuries soon into the fight. He was beaten unconscious and left several miles outside the city, well away from the pack's hunting ground.

After heading deeper into the wilds and vowing never to return to the city, Christopher encountered a Death Howler pack. Convinced this was his chance to fit in somewhere (and desperate that, if not here, then there might be no other place for him) he allied with the werewolves of the Lodge of Howling Death and pleaded for a chance to take the Rite of Initiation.

Now in his early 20s, Christopher is still shy and occasionally awkward, but supremely confident in his skills in the Wild Hunt. He has fought Pure and Forsaken alike in defense of his pack's hunting ground, and his howls ring out through the woods at night, warning any interlopers that their lives are measured in minutes. Howl-of-the-Storm now seeks to re-enter the city and see if he can avenge himself on his previous pack, but, deep down, he is aware that such dark thoughts are only going to lead to trouble.

Still, the desire remains.

Stats

Tribe: Hunter in Darkness
Auspice: Irraka
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 4 (4/5/6/6), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics (Celtic Mythology) 1, Crafts (Carpentry) 2, Occult 2
Physical Skills: Athletics 2, Brawl 2, Stealth (Darkness) 4, Survival (Woodlands) 3
Social Skills: Animal Ken 1, Empathy 1, Intimidation 1, Persuasion 1, Subterfuge 1
Merits: Fetish (Death Howl Stone) 3, Totem 2, Language (First Tongue) 2
Primal Urge: 2
Willpower: 6
Harmony: 5
Max Essence/Per Turn: 11/1
Virtue: Temperance
Vice: Envy
Health: 8 (10/12/11/8)
Initiative: 7 (7/8/9/9)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 1, Purity 2, Wisdom 1
Gifts: Blending, Speak with Beasts, Wolf-Blood's Lure, Feet of Mist
Rituals: 2; Rites: Rite of Dedication, Shared Scent, Hallow Touchstone, Call Human

References

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