Cloz
Cloz is a Bone Shadow Cahalith member of the Lodge of Harbingers and of The Ramblers Pack in Toronto, Canada.
Background
"Cloz" is short for "Closet," and the young werewolf puts up with jokes about that on a daily basis. The name is important to him, though (he's only recently stopped grousing when people call him "Cloz" rather than "Closet," in fact). It represents the fear he can't conquer. During his First Change, Cloz discovered that his bedroom closet contained a locus - a weak one, yes, but a locus nonetheless, with a resonance best described as "hidden." The locus awakened in him a desire to know, to uncover hidden truths... and unfortunately, he started seeing those truths everywhere.
Cloz has a pet theory for just about everything, and he's always looking for ways to link those insane ideas. His most persistent notion is that all closets, cupboards and similar spaces are connected. Entering one should allow egress from another, if he could only figure out the name (and ban) of the elusive Spirit of the Closet. The pack used to laugh at him, but Cloz has managed to produce some compelling evidence for his theory. The most important piece of evidence is that weak spirits often refer to closets with the First Tongue phrase for "shared space."
Cloz is getting on his packmates' nerves, through, since the loss of the pack's Elodoth member. Cloz believes that the Predator Kings who killed the Elodoth were tipped off by spirits that didn't want Cloz making any more "progress," and he's been trying to find out who or what informed the Pure ever since. He can't seem to accept the truth: his packmate died because he followed a scent mark without checking closely.
Cloz is only 18. He is thin and pale, and wears thin glasses for reading and working at his computer, which is never far from his person. His storytelling ability takes the form of oddly compelling rambles rather than true narrative.
Stats
Auspice: Cahalith
Tribe: Bone Shadow
Lodge: Harbingers
Mental Attributes: Intelligence 2, Wits 2, Resolve 2
Physical Attributes: Strength 3 (4/6/5/4), Dexterity 3 (3/4/5/5), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 4, Composure 3
Mental Skills: Academics 2, Crafts 2, Computer 2, Investigation 1, Occult (Possession) 2, Politics 2
Physical Skills: Athletics 2, Brawl 1, Larceny 1, Survival 2, Weaponry (Knife) 1
Social Skills: Animal Ken (Rats) 2, Empathy 2, Expression (Writing) 3, Persuasion 1, Socialize 2, Subterfuge (Hidden Agenda) 2
Merits: Contacts (Conspiracy Theorists, Occult Community), Fame 1, Fetish, Language (French), Meditative Mind
Primal Urge: 1
Willpower: 5
Harmony: 6
Essence Max/Per Turn: 10/1
Virtue: Faith
Vice: Envy
Health: 7 (9/11/10/7)
Initiative: 6 (6/7/8/8)
Defense: 2 (in all forms)
Speed: 11 (12/15/18/16)
Renown: Glory 1, Wisdom 4
Gifts: Death Sight, Know Name, Pack Awareness, Traveler's Blessing, Sagacity, Shadow Flesh
Rituals: 1; Rites: Shared Scent
References
- WTF: Tribes of the Moon, p. 82
