Cobblebody
The Cobblebody is a hobgoblin with a body cobbled together from spare parts.
Overview
| “ | Spare parts. Spare parts. Need a heart. Need an arm. Must do harm. | ” |
At all other times, they are passive. Some say they are formed from bits of the mortal world “marinated” in the fae magic of the Hedge; others claim that they are hobs that grow into the Cobblebody’s signature obsession. Single-minded, these creatures become fixated on objects, and are aggressive in this state.
Character Sheet
Mental Attributes: Intelligence 1, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina

3
Social Attributes: Presence 2, Manipulation 1, Composure 1
Mental Skills: Crafts 1, Investigation 3
Physical Skills: Athletics (Foot Chase) 2, Brawl (Grapple) 3, Stealth 1
Social Skills: Intimidation 2
Merits: Direction Sense 1, Iron Stamina 2
Willpower: 4
Virtue: Fortitude
Vice: Envy
Initiative: 4
Defense: 3
Size: 3
Speed: 10 (species factor 5)
Health: 6
Wyrd: 1
Contracts: Artifice •••
Glamour/per Turn: 10/1
Armor: 1
Weapons/Attacks:
| Type | Damage | Range | Dice Pool | Special |
|---|---|---|---|---|
| Bum's Rush | 2(B) | — | 7 | Knockdown |
Fae Aspects
• Build-a-Body: The hobgoblin can take one turn per an item’s Size to absorb that item into its flesh (after which it must be extricated from the hobgoblin only after the creature is dead). For every five points of Structure absorbed in this way, the hobgoblin may add +1 to one of the following: any Physical Attribute, Size, or Wyrd. Doing so costs the hob a point of Glamour. The object absorbed should roughly reflect the trait gained. Absorbing the door to a personal fire safe might increase Stamina by +1, but not Dexterity — alternately, absorbing a series of fan belts from cars might grant a measure of elasticity and thus add to the goblin’s Dexterity (+1) instead of Stamina.
References
- CTL: Dancers in the Dusk, p. 107