Cobra (WTA)
Cobra is a Totem of War.
Overview
The queen of the cobras was known to the Egyptian people as Wadjet, the protectress of the pharaoh. The theft of her symbols and the corruption of a number of her spirit brood by vampires like Sutekh infuriated the goddess; a serpent’s fury is cold, and only grows with time. Warlike Silent Striders and angry cobra-spirits are drawn to each other, joining together to take their war to the corrupting minions of the Wyrm, especially the Leeches. And woe to anyone else who stands in their way.
- Background Cost: 7
Traits & Ban
Traits
Children of Cobra gain an immunity to snake venom, and an additional four dice to soak any other poison damage. Also, once per day, each member of the pack gains the ability to inflict four dice of lethal poison damage with his bite, in addition to the damage from the bite itself. Against Banes and vampires, this damage is aggravated.
Ban
Cobra grows impatient with Garou who will not fight (though of course she has no problem with stealth and ambush tactics). She demands that her packs take every opportunity to root out the vampires of Egypt and their corruption.
References
- WTA: Tribebook: Silent Striders Revised, p. 84-85