Copperhead
Copperhead is a Blood Talon Irraka member of the Scar Angels Pack in Colorado.
Background
In some human biker gangs, women rate somewhere between an evening's fun and the spoils of war. That's not the case with the Scar Angels. Copperhead doesn't let that happen, and nobody wants to make Copperhead angry. A fierce and cunning warrior, even by the standards of the Blood Talons, Copperhead refuses to back down from any challenge.
Copperhead spends a great deal of time driving the highways alone, though usually no more than a day's travel apart from the rest of the pack. Unwary drivers who think a woman, even a frightening biker, traveling alone is easy prey find out to their final shock that is simply untrue. More than a few human predators have found that hunting women on her turf is a fast trip to a shallow grave on the side of the road. For all her fury, however, she often comes to the aid of stranded motorists, especially those traveling with children. She knows that some folks are too weak for the roads.
Copperhead like the rest of the pack, wears leathers. She has reddish-blonde hair, usually whipped into an unruly mane by the wind. She would be attractive, if not for her constant predatory posture scaring off those who might pursue her. That's fine by her, as she'd rather be the one in pursuit.
Copperhead wears a fetish arm-band that looks like a copper snake wrapped around her right arm. When activated, her bite contains copperhead venom, which acts like a poison with a toxicity level of 4 (see World of Darkness Rulebook, p. 181).
Stats
Auspice: Irraka
Tribe: Blood Talon
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Crafts (Bike Repair) 2, Investigation 1, Occult 1, Politics 1
Physical Skills: Athletics 1, Brawl 2, Drive 3, Larceny (Pickpocketing) 2, Stealth 1, Survival (Shapeshifting) 2
Social Skills: Empathy 1, Expression 2, Intimidation 3, Persuasion (Honest) 2, Streetwise (Highway Culture) 3, Subterfuge 2
Merits: Contacts (Bikers, Truckers) 2, Fetish 3 (Snake's Fang), Totem 2
Primal Urge: 3
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 12/1
Virtue: Justice
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 2, Glory 3
Gifts: Sense Weakness, Warning Growl, Wolf-Blood's Lure, Father Wolf's Speed, Luna's Dictum, Slip Away, Primal Howl
References
- WTF: Hunting Ground: The Rockies, p. 36