Crocodile (WTA)
Crocodile is a Totem of War.
Overview
Crocodile is a wily hunter. He lurks, unmoving and unseen, beneath murky waters; the violent end of any prey that wanders too close to his jaws is inevitable. Crocodile chooses wily warriors among the Garou to call his children, taking only those who understand that surprise and overwhelming strength is the only way to win.
- Background Cost: 5
Traits & Ban
Traits
Crocodile grants each of his children an additional die of damage with the bite maneuver (and the teeth of his children appear unusually long and sharp, even in Homid form). Also, each member of the pack can channel Crocodile’s cold calm to force down a frenzy. Upon invoking this ability, the urge to frenzy disappears, and the werewolf cannot frenzy for the remainder of the scene. This ability can only be used once per story.
Ban
Packs that follow Crocodile must not attack or bring harm to the Mokolé, the reclusive reptilian shapeshifters. This is a ban that is not tested often, but when it does come into play, these packs might be accused as traitors.
References
- WTA: Silent Striders Tribebook, p. 52
- WTA: Litany of the Tribes Volume 3, p. SS: 52
- WTA: Tribebook: Silent Striders, p. 85