Crucible

Crucible is a Fire-Touched member of the Fire's First Children Pack in Santa Fe, New Mexico.

Overview

Every Forsaken werewolf's nightmare of the raving Fire-touched zealot, Crucible is a tall, imposing man with burn scars deforming his hands and with a fierce light in his eyes. He is considered handsome when he covers the lumpy pebble-scarring on his hands and forearms, and is known among all the local Pure as one of the most inspirational speakers most have ever met. Whereas Devil's Daughter is all whispered prophecy and quiet confidence that glazes the eyes of the Fire-Touched, Crucible is as subtle and restrained as a whirlwind. He even manages to impress some of the local Ivory Claws and Predator Kings with his vicious rants against the Forsaken and his calls for crusades against the Urdaga.

At the end of the Brethren War, Crucible preached of the Anshega Nation and how an even grander unity awaited the Pure Tribes over the horizon and how the Forsaken would be wiped from the face of the Earth. Ten years on, those cries have fallen silent. Now he preaches a more shallow unification: the unity of a crusade to strike north into Denver and the Rockies, eliminating the threat of Max Roman and Rachel Snow's organized Forsaken territory. Crucible harbors suspicions, unfounded or not, that the Denver Tribes of the Moon represent a future threat to the Santa Fe Pure. Though the Denver Forsaken are distant, they represent an unusually large faction of allied Forsaken, and he believes they will eventually want to extend their reach southward to take more of the Rocky Mountains. At each monthly gathering, he calls for reconnaissance into the area, and a build-up of packs willing to invade north before the Forsaken can come south.

Stats

Tribe: Fire-Touched
Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 5 (6/7/7/6)
Social Attributes: Presence 4, Manipulation 3, Composure 3
Mental Skills: Academics 2, Crafts 1, Investigation 3, Occult 3, Politics (Uratha) 3
Physical Skills: Athletics 3, Brawl (Urshul) 3, Drive 2, Stealth 2, Survival (Mountains) 3
Social Skills: Empathy 1, Expression (Religious Dogma) 3, Intimidation (Torture) 4, Persuasion (Honey-Tongue) 3, Socialize (Everybody's Friend) 2
Merits: Allies (Fire-spirits) 2, Iron Stomach, Language (First Tongue) 1
Primal Urge: 6
Willpower: 9
Harmony: 4
Max Essence/Per Turn: 15/3 (Bleeds 1/day)
Virtue: Faith
Vice: Greed
Health: 10 (12/14/13/10)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/2/3/3)
Speed: 10 (11/14/17/15)
Renown: Cunning 3, Glory 3, Honor 3, Purity 3, Wisdom 2
Gifts: Eyes of Gurim, Fever Dreams, Know Name, Loose Tongue, Sense Malice, The Right Words, Wolf-Blood's Lure, Disease Gift, Fervor Gift, Camaraderie, Father Wolf's Speed, Primal Howl, Scent of Taint, Sand in the Eyes, Echo Dream, Glorious Agony, True Leader, Trust in Gurim
Rituals: 5; Rites: Any rites listed in Chapter Two of Werewolf: The Forsaken as well as any Fire-Touched rituals in Chapter Three of this book.

References

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