Daniel Leon

Daniel "The Thug" Leon is a Bone Shadow Rahu member of the Lodge of the Modernist.

Overview

In a small town in West Virginia, life would be difficult for any almost child who wished to be left alone. That child might have a chance at solitude if he was almost seven feet tall and proportionally muscular - unless the child wanted to be an intellectual.

Such was the fate of Daniel Leon. Always struggling to keep his angry emotions in check, Daniel spent several years in a juvenile detention center before his ninth birthday when he lashed out at a classmate two years older than he; his would-be assailant is still unable to walk. It was at this time that he gained his nickname "Thug" from others at the youth facility; the name stung him to the core, filling him with a self-loathing whose release he sought at any price. After his sentence, Daniel moved with his parents from Florida to West Virginia, hoping to start anew; during this time, Daniel started wearing long-sleeved shirts to better conceal the assortment of line-like scars that covered his arms.

In his first day of the second year of high school, a well-meaning teacher made everyone reveal a childhood nickname. After much coaxing, Daniel reveled what he had been called before - and was met with the laughter of his peers. Interrupting the derision, the teacher pointed out that "thug" is actually derivative of an Indian cult called "Thugee," a highly organized gang of assassins that existed for almost seven centuries. "We should all be as successful as the thugs," the teacher quipped, which quieted down his peers.

Fascinated by the history hiding within the name he had been given long ago, he began dedicating himself to intellectual pursuits, especially those dedicated to language. While he was still teased by peers, he did manage to get a level of quiet anonymity by his senior year. He attended community college and received an associate's degree in English; a week before he was to enter state college, he underwent his First Change, never returning to formal education.

However, his devotion to learning never ended; he allied himself with the Bone Shadows because of his fascination with amassing and uncovering hidden truths. Sadly, all this study still failed to increase his mental acumen much beyond a baseline level of intelligence. His peers in the Bone Shadows convinced him of what he knew all along - he may want to learn, but he was good at fighting. To disavow the gifts that Mother Luna and Father Wolf saw fit to sire within him would bring nothing but shame. Grudgingly, he took to studying fighting and other martial techniques and found that his earlier devotion to studying made remembering the factual aspects of combat - tactics, tips and techniques - that much easier.

He was invited to join the Modernists after a discussion with some members showed that they had pursued his childhood fascination with words. Both the lodge and Daniel understood that he might not be as all-knowing in the ways of language as others in the organization, but as others in the organization, but he could bring something to the group that was sorely lacking: muscle.

Thus, Daniel has found an unlikely niche as one of the most martially skilled among the Modernists. He has a soft spot for would-be intellectuals who are tormented by peers, and remains hopeful of a future in which words can solve problems more readily than fists. But until that day comes, he's got fists - and claws and sharp teeth.

Stats

Tribe: Bone Shadow
Auspice: Rahu
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 4 (5/7/6/4), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 1, Composure 2
Mental Skills: Academics (English) 3, Medicine (Emergency Care) 1
Physical Skills: Athletics 2, Brawl (Throws) 4, Stealth 2, Survival 2, Weaponry 1
Social Skills: Animal Ken 1, Empathy 1, Intimidation (Veiled Threats) 4, Streetwise 1
Merits: Fast Reflexes 2, Fighting Style: Boxing 4, Giant 4, Mentor 2
Primal Urge: 4
Willpower: 6
Harmony: 7
Max Essence/Per Turn: 13/2
Virtue: Hope
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 6 (6/7/8/8)
Defense: 2 (all forms)
Speed: 11 (12/15/18/16)
Renown: Purity 1, Wisdom 2
Gifts: Clarity, Sense Malice, Attunement
Rituals: 1; Rites: Rite of Dedication, Shared Scent

References

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