Mind's Eye Theatre: Dark Epics

Dark Epics is a Mind's Eye Theatre supplement with advice on how to run games with large groups. It is meant to be useful for any game line.

Summary

So Many Characters
Great Mind's Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you don't want those memories to be ones of mismanagement, incompatibility and headache. But what's a Storyteller to do? Managing either a long-running chronicle or a chronicle that's absolutely packed with interesting characters is a daunting task even for an experienced Storyteller. But it's not impossible.
So Much Time
Dark Epics for Mind's Eye Theatre gives you everything you need to sustain a chronicle for a long time, or to manage a huge group of players effectively and efficiently. These new streamlined rules for mass-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club.

Contents

Chapter One: Introduction

Chapter Two: Logistics

Chapter Three: Nuts and Bolts

  • Abilities and Backgrounds
    • Abilities
      • Academics
      • Archery
      • Athletics
      • Awareness
      • Blindfighting
      • Crafts
      • Demolition
      • Dodge
      • Enigmas
      • Empathy
      • Etiquette
      • Expression
      • Hobby/Professional/Expert Ability
      • Intimidation
      • Lore
      • Meditation
      • Stealth
      • Throwing
    • Backgrounds
      • Allies
      • Contacts
      • Fame
      • Mentor
      • Resources
      • Retainers
    • Influence
      • Bureaucracy
      • Church
      • Finance
      • Health
      • High Society
      • Industry
      • Legal
      • Media
      • Occult
      • Police
      • Political
      • Street
      • Transportation
      • Underworld
      • University
  • Weapons and Armor
    • Melee Weapons
      • Broken Bottle
      • Knife/Dagger
      • Club/Stake
      • Mace/Small Axe
      • Shortsword
      • Fencing Blades
      • Spear/Staff
      • Broadsword
      • Large Axe
      • Greatsword/Polearm/Scythe
    • Throwing Weapons
      • Thrown Rock
      • Thrown Dagger, Knife or Shuriken
      • Molotov Cocktail
      • Grenade
      • Thrown Small Axe
      • Thrown Spear
    • Ranged Weapons
      • Crossbow
      • Shortbow
      • Compound Bow/Longbow
    • Firearms
      • Pistol
      • Heavy Pistol
      • Submachine Gun
      • Rifle
      • Sniper Rifle
      • Assault Rifle
      • Combat Shotgun
      • Flame Thrower
      • Stake Thrower
    • Firearm Add-ons
      • Armor-Piercing Ammunition
      • Incendiary Ammunition
      • Scope
      • Sound Suppression
    • Armor
      • Antique Armor
        • Leather
        • Chain-mail
        • Plate mail
      • Modern Armor
        • Ballistic Vest
        • Reinforced Vest
        • Riot Suit
    • Shields
      • Small Shield
      • Large Shield
      • Body Shield
      • Riot Shield

Chapter Four: Plots

Background

  • Special Thanks is made to Steve Balfour for admitting that he had nothing more to say before it was too late.

Characters

  • Marcus von Schlagenhanz - Example Character

Terminology

Angst, Attunement, Banality, Bane, Chimera, Cold Iron, Disciplines, Enchantment, Freeholds, Gauntlet, Gifts, Glamour, Gnosis, Harano, Haunt, Legacy, Lifesight, Mists, Oaths, Rage, Reaving, Relics, Shroud, Silver, Soulforging, Treasure,

Previous release Game Books Next release
cMET: Mind's Eye Theatre Journal 8 Buy it from DriveThruRPG! Vampire: The Masquerade bookscMET: Laws of the Wild Revised Edition Buy it from DriveThruRPG!
This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.