Dawn Ghostfoot
Dawn Ghostfoot is a Hunter in Darkness Irraka member of the Mountain Demons Pack in Colorado.
Background
Born on a commune founded in the late 60s, Dawn Ghostfoot avoided contact with the industrialized world for most of her life. It wasn't until she was 30 that the first stirrings of her bestial nature appeared, when the man who owned the land the commune was on sold it to a mining concern. Under the moonless sky, Dawn became the wolf, the hunter, and found the traitor. His remains decorated the mining company's offices the following morning.
Both the Blood Talons and the Hunters in Darkness offered Dawn membership. She chose the Meninna, but made it clear to the Talons that she respected their warrior's creed as well. This expression of fellowship was what compelled John and Karen Marx to follow Dawn when she began a search for territory.
Dawn is an accomplished poet, and she uses the stories that she hears from various animals to write beautiful verse. Critics laud her work because it expresses nature in a truer form than most naturalist poets, showing the necessary brutality of the wilds. Dawn legally changed her last name to Ghostfoot soon after her tribal initiation, starting that she was both werewolf and human, warrior and poet. Her work helps fund the pack's activities.
Dawn is in her late 30s. She has long, brown hair, which has recently begun to gray. She always carries a notebook and pen, and she occasionally jots down a turn of phrase that she finds interesting. Dawn isn't obviously afflicted by Catamount's presence, but that's because her mind is beginning to slip. While the characters won't notice it immediately, she's growing forgetful and confused.
Stats
Auspice: Irraka
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 4, Wits 2, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics (Poetry) 2, Investigation 1, Occult 1
Physical Skills: Athletics 2, Brawl 1, Firearms 2, Stealth 2
Social Skills: Animal Ken 2, Expression (Poetry) 3, Intimidation (Spooky) 2, Streetwise 1, Subterfuge (Lies) 3
Merits: Direction Sense, Encyclopedic Knowledge, Fame 1, Resources 1
Primal Urge: 1
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 10/1
Virtue: Temperance
Vice: Lust
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/2/2/2)
Speed: 9 (10/13/16/14)
Renown: Cunning 2, Purity 2
Gifts: Blending, Partial Change, Sense Weakness, Speak with Beasts, Feet of Mist, Slip Away
Rituals: 1; Rites: Rite of the Spirit Brand
References
- WTF: Hunting Ground: The Rockies, p. 133
