Dennis Barker

Dennis Barker is a Dauntain who works for Joseph Chapman at the Denholm Institute.

Overview

Dennis was the first of the three Dauntain to be taken in by Dr. Chapman. The visions and dreams haunted him for days and nights on end, not stopping for anything. Just when he felt as if his mind would slip away entirely, Dr. Chapman brought him out of the hallucinations and restored his sanity. Now he barely remembers the visions. Sometimes, he has dreams of a place filled with the colors of autumn; a pleasant, happy place. When he tries to touch anything, it crumbles away to dust and a chill breeze blows around him. He always awakens at this point.

Stats

Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3
Abilities: Alertness 3, Athletics 2, Brawl 1, Dodge 2, Intimidation 2, Kenning 1, Subterfuge 3, Drive 2, Firearms 3, Security 2, Stealth 2, Investigation 3, Psychology 2
Backgrounds: Contacts 3, Mentor 3
Glamour: 1
Willpower: 6
Banality: 10

References

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