Doctor Laurence

Doctor Laurence is a Bone Shadow Ithaeur member of the Lodge of Hallowed Halls.

Background

Doctor Jacob Laurence underwent his First Change fairly late in life. He was 35 when the crescent-moon shone through his office window, illuminating his body surrounded by paperwork, case files, an empty bottle of pills and a suicide note. The Rage swept through him, and he scattered the despair- and apathy-spirits that had been clinging to him. Then he stormed through his clinic, destroying everything he could touch.

In the morning, he was still there, and was initially questioned in the destruction of his empty offices. It became clear, though, that a slight, frail man like Laurence couldn't have done such a thing.

Laurence joined the Bone Shadows shortly after his Change, but only because the local Bone Shadows had recently lost a crescent-moon and figured a respected doctor would be a good addition to the tribe Laurence allowed himself to be talked into joining, but never particularly cared. He made a point of learning the Rite of Renunciation just so he could change his mind, if he ever decided that he hated his tribe that much. Other Hirfathra Hissu challenged him and even injured him, but his Uratha constitution protected him from lasting harm. Laurence was probably the only werewolf in the world who just didn't care, but that was nothing new. He hadn't attempted suicide that fateful night because he was depressed, but simply because he was tired of working all the time.

It was five years after his Change that Laurence finally found a purpose. While drinking an evening away (his pack generally left him alone, as his contributions weren't worth the effort to get him to change forms and join them), he saw a woman open her mouth to laugh. Her teeth weren't teeth, but white stalks, each with a perfect blue eye at the end. Horrified and intrigued, Laurence followed her, and discovered that she was an exceptionally powerful and vicious Ridden. He studied her for several more nights, learned the ban of the spirit curled up insider her (a spirit of voyeurism and violence, it couldn't let her sleep - nothing a bottle of ether couldn't fix), then brought her head back to his pack.

They were impressed, but not as much as he thought they should be. Annoyed, he started looking into other "human-mimics," creatures that looked human but were assuredly not. His work brought him into contact with vampires, Ridden and stranger creatures still, and he approached the question of identifying them in a scientific manner. He even wrote papers on the subject, but they were far too technical and dry for his pack to understand. A werewolf in the Lodge of the Hallowed Halls, though, got hold of one of Laurence's abstracts and contacted him to collaborate. Within a year, Laurence was a member.

Laurence still likes to complain about work, and he's not crazy about the fact that in order to support his pack, he has to see patients occasionally. But he does like having access to the city's finest hospital resources, and he loves the fact that even werewolves have their academics and diagnosticians.

Doctor Laurence is thin, sallow and constantly in need of a shave. He eats almost constantly, but never gains weight - his werewolf constitution allows him to mistreat his body on any number of ways. He wears slacks and buttoned-down shirts to work (hospital policy), but changes into jeans and faded T-shirts almost immediately when his shift is over. He wouldn't want people to think he's a doctor - they might ask him questions.

Stats

Auspice: Ithaeur
Tribe: Bone Shadow
Lodge: Hallowed Halls
Mental Attributes: Intelligence 4, Wits 3, Resolve 2
Physical Attributes: Strength 2 (3/5/4/3), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 4, Composure 3
Mental Skills: Academics 4, Computer 1, Investigation 3, Medicine (Diagnostics) 3, Occult (Human-Mimics) 2, Politics 1, Science 3
Physical Skills: Brawl 2, Drive 1, Larceny 1, Stealth (Quick Exits) 3, Survival 1, Weaponry 1
Social Skills: Expression (Sarcasm) 2, Intimidation 2, Streetwise 2, Subterfuge (Lies) 3
Merits: Barfly, Contacts (Lodge of the Hallowed Halls), Encyclopedic Knowledge, Language (First Tongue), Resources 1, Status (Medical) 2
Primal Urge: 1
Willpower: 5
Harmony: 6
Essence Max/Per Turn: 10/1
Virtue: Prudence
Vice: Sloth
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (in all forms)
Speed: 10 (11/14/17/15)
Renown: Cunning 3, Wisdom 3
Gifts: Death Sight, Partial Change, Two-World Eyes, Scent of Taint, Ward vs. Humans, Echo Dream, Sculpt
Rituals: 3; Rites: Banish Human, Banish Spirit, Bind Human, Cleansed Blood, Rite of Renunciation

References

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