Dolphin (WTA)

Dolphin is a totem of the aquatic Fera and some coastal Garou.

Rokea Overview

Graceful and playful in the ocean, but lethal when necessary, Dolphin watches the seas and acts as their guardian and watchdog. Marine disasters sadden and frighten her. She expects Rokea who follow her to be observant and discerning, but also to stop any environmental destruction they can.

Maritime lore has it that dolphins and sharks are mortal enemies, and that if one sees dolphins swimming, one is safe from shark attacks. This is a great exaggeration. Natural dolphins protect their young (and themselves) from natural sharks, but there is no special antipathy between Dolphin (or dolphin Rorqual) and the Kunspawn.

Traits & Ban

  • Background Cost: 4

Traits

Dolphin grants her slews (and the occasional werewolf pack who lives near the sea) +3 Empathy and 2 points of Charisma, realizing that action above the waves is often required to stop ongoing damage to Sea. Each member of a slew serving Dolphin gains one temporary point of Harmony Renown when Dolphin is chosen as their totem.

Ban

Dolphin's children must actively seek to prevent the hunting of marine mammals and work to stop water pollution. Most Rokea do this sort of thing anyway, but Dolphin insists on a bit more zeal from her children, and will often call whaling vessels to their attention.

Garou Overview

Graceful and playful in the ocean, Dolphin watches the seas and acts as their guardian and watchdog. Marine disasters frighten and sadden her. They include the depletion by fisheries and various oil spills. Most of Dolphin’s children are impressively active in environmentalism, even for Garou. Such werewolves often protest or interfere with whaling and illegal oceanic dumping.

  • Background Cost: 4

Traits & Ban

Traits

Dolphin grants her packs +1 Wisdom, +3 Empathy and 2 points of Charisma.

Ban

Dolphin’s children must prevent the hunting of marine mammals and work to stop water pollution.

Wendigo Overview

  • Background Cost: 5

Traits & Ban

Traits

Mischievous, social and playful, Dolphin learns quickly, cares deeply for her family, and brings joy to all who know her. Children of Dolphin are particularly resistant to the debilitating pull of depression, by adding two points to their Willpower pool against falling into Harano. Dolphin’s followers can also influence other Garou, Kinfolk and spirits with their cheerfulness and determination, by subtracting three points from any difficulty roll involving Charisma + Empathy (as the Children of Gaia Gift: Spirit Friend).

Ban

Dolphin only asks that her children do their best to nurture, teach and protect young pups or babies. Frequently the most dedicated Mentors have Dolphin as their totem.

References

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