Dumanium
Dumanium is a form of metal capable of being forged by Willworkers.
Overview
One of a number of forms of Perfected alloys, this material is forged from an alloy of hermium, kassiterum, and siderite.
Forge Dumanium (Matter ••••)
Practice: Patterning
Primary Factor: Duration
Cost: 1 Mana
Suggested Rote Skills: Crafts, Expression, Persuasion
This spell combines Perfected metals into a single metal that uses Mana for offense or defense. The object created by this spell is Durability 1 and has the ability to hold one point of Mana. Potency may be allocated, one for one, to increasing Durability, Mana capacity, or equipment bonus (to a maximum of +5). For purposes of the spell’s Scale factor, the alloy has the same Size as the three component metals combined.
If the dumanium object is a weapon, the wielder can use the item’s stored Mana to make the weapon’s damage aggravated for a single attack. This is a reflexive action requiring one Mana from the dumanium weapon’s stores. Dumanium must be Size 3 or more to act as effective armor. The mage can allocate Potency into armor made this way for 1/1 armor, instead of equipment bonus (to a maximum of 5/5). Mages can absorb or refill the item’s Mana supply using the Prime spell “Channel Mana.”
+2 Reach: The spell’s effect is Lasting but relies on the constituent metals remaining Perfected. If any of them revert to mundane form, the alloy will collapse into its separate ingredients.
References
- MTAw: Signs of Sorcery, p. 62