Elemental Mastery
Elemental Mastery is a broad Level Three Quantum power that allows a nova to create and control a substance or phenomenon.
Note: It does not specifically say in the text that the "element" must be chosen at the time the power is purchased. Storyteller option.
Techniques
- Animation
- Attraction
- Blast
- Crush
- Excitation
- Imprison
- Lethal Blast
- Phase Change
- Plasma Conversion
- Propel
- Shield
- Sphere
- Storm
- Suffocate
Extras
- Extended Range
- Personality Imprint
- Selective Memory
See Also
Sources
- Aberrant: Aberrant Rulebook, p. 181, 194-196, 289-290
- Aberrant: Aberrant: Teragen, p. 130
- Aberrant: Aberrant Players Guide, p. 111-112
Errata
- Aberrant: Aberrant Players Guide, p. 63
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