Elise Glass-Shattering Howl

Elise Glass-Shattering Howl is a Hunter in Darkness Cahalith member of the Silver Syndicate Pack in Colorado.

Background

Glass-Shattering Howl was born Elise Mile, and her First Change was brutal. A pack of Hunters in Darkness confronted one of Gurdilag's minions in a park near her home and lost. She heard their howls of pain as the creature flayed the flesh from their bones, and she found herself running toward the sound, first on two legs, then four, wanting only to succor her people's pain. When she arrived, however, the Uratha were dead and the creature had gone. Her howls attracted other werewolves, and although she was offered tribal initiation by both the Bone Shadows and the Iron Masters, Elise chose the Meninna, never able to drive their dying cries from her mind. Rather than join a Hunter in Darkness pack, however, she joined with Max Roman in an attempt to hunt down and destroy the last vestiges of the idigam's presence in the city. She knows that more of the creatures still await destruction, but Roman's other responsibilities slow their progress. Of late, Glass-Shattering Howl has considered using her proximity to Roman to find her targets and then asking another pack to hunt with her. Young Uratha would be preferable, as she isn't interested in agendas, only in quieting the pain in her mind.

Glass-Shattering Howl is in her late 20s. She has plain features and brown hair, but her deep green eyes hint at the sadness she carries with her.

Stats

Auspice: Cahalith
Tribe: Hunter in Darkness
Mental Attributes: Intelligence 3, Wits 2, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Crafts 2, Investigation 1, Occult (Ridden) 2
Physical Skills: Athletics (Pursuit) 3, Brawl 2, Firearms 1, Stealth 2, Survival 2, Weaponry 2
Social Skills: Expression (Painting) 2, Intimidation 2, Persuasion (Stubborn) 2, Subterfuge 1
Merits: Direction Sense, Fetish (Klaive Dagger) 3, Meditative Mind, Totem 2
Primal Urge: 5
Willpower: 5
Harmony: 5
Max Essence/Per Turn: 14/2
Virtue: Faith
Vice: Wrath
Health: 9 (11/13/12/9)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/2/2/2)
Speed: 10 (11/14/17/15)
Renown: Glory 3, Honor 2, Wisdom 2
Gifts: Call Water, Pack Awareness, The Right Words, Camaraderie, Manipulate Earth, Resist Pain, Command Fire, Forest Communion
Rituals: 1; Rites: Rite of Dedication, Shared Scent

References

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