Elizabeth Kreczmar
Elizabeth Kreczmar is a Storm Lord Ithaeur member of the Lodge of the Maelstrom.
Overview
Most Storm Lords tend to picture the Lodge of the Maelstrom as a scattered collection of weathered old men, Ahabs and ancient mariners staring endlessly out to sea. But many of the sea-watchers, such as Elizabeth Kreczmar, came to respect the spiritual power (and potential menace) of the sea earlier in life. Elizabeth underwent her First Change on what was supposed to be a romantic boating excursion, and plunged onto the waters of the Shadow under a thin crescent moon. When the Storm Lords found her and taught her what had happened, she made a promise to herself that she wouldn't ever be as afraid of the coast, and devoted her crescent-moon abilities to learning more about the sea and its Shadow. Eventually, she came about the Lodge of the Maelstrom and its task, she knew that she'd found the meaning behind that single terrifying night. This was what she was meant to do.
Elizabeth approaches her work with the analytical resolve that marks her as a near-ideal Storm Lod Ithaeur. She prefers to gather as much information about an impending threat as she can before marking her move, though she has enough sense to get moving if it looks like time will be an issue. She will contact other packs to gather assistance if it looks like it's necessary, and usually has a good sense for a threat's level. She isn't one to cry "wolf" - no Storm Lord is. She is perhaps crueler to the spirits of the sea than is necessary, and is more prone to bargain from a position of strength than to offer chiminage. The memories of her First Change to haunt her more than she will admit, and she isn't above taking tiny little slices of revenge even now.
Elizabeth is younger than she looks. Her hair is pale and almost colorless, and her skin is weathered; some assume she might be in her late 30s or early 40s, but she's only 28. She dresses in the practical clothes common to dockworkers or fishermen, at least while she's dropping by town; she prefers to shed most of her clothes to face a storm at sea. As many others of her tribe, she looks on storms with reverence and considers it a sign a weakness not to feel the weather on her skin. She has the lean build of a swimmer in all her forms, and her lupine coat is a pale tan.
Stats
Tribe: Storm Lord
Auspice: Ithaeur
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 2, Computer 1, Crafts (Ropes) 2, Investigation 2, Medicine 1, Occult (Sea) 2, Science 1
Physical Skills: Athletics (Swimming) 3, Brawl 2, Stealth 1, Survival (Shoreline) 2
Social Skills: Animal Ken (Birds of Prey) 2, Expression 1, Intimidation (Cold Stare) 2, Socialize 2, Subterfuge 1
Merits: Contacts (Coast Guard, Fisherman) 2, Direction Sense, Language (First Tongue) 1, Strong Lungs, Resources 2
Primal Urge: 3
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Prudence
Vice: Wrath
Health: 7 (9/11/10/7)
Initiative: 5 (5/6/7/7)
Defense: 2 (3/3/3/3)
Speed: 9 (10/13/16/14)
Renown: Glory 1, Honor 2, Purity 1, Wisdom 3
Gifts: Call the Breeze, Call Water, Two-World Eyes, Warning Growl, Manipulate Earth, Read Spirit, Silent Fog, Deluge
Rituals: 3; Rites: Banish Human, Rite of Dedication, Banish Spirit, Blessing of the Spirit Hunt, Call Gaffling, Fortify the Border Marches, Bind Spirit, Call Jaggling
References
- WTF: Lodges: The Faithful, p. 69