Emmanuel Dubrinsky
Emmanuel Dubrinsky is a Metis Ragabash Glass Walker.
Overview
Emmanuel Dubrinsky was born downtown, and that's where he has stayed for most of his life. He was placed in a foster home by the orphanage where he was raised, and it came as a great shock when Emmanuel was kidnapped for his rite of passage. For the most part, he adapted well, but seeing the true workings of the world has led him to abandon his adopted family's Orthodox Jewish faith.
Because he was the sole child of his widowed father, he returned to his home after his rite of passage was completed, and maintained a rather aloof and detached membership in a pack based near his neighborhood. Shortly after his 18th birthday, Emmanuel's father died and left him the small corner grocery store which was the family's lifeblood. He took it over, and has not only kept it alive, but made it more profitable than it ever had been. In the process, he has developed connections among local businessmen.
Despite his relative seclusion from other Garou, he has not avoided clashes with the rare Stargazer; these have left a very bad taste in his mouth. He is not unbloodied, either; he is adept at hand-to-hand and knife fighting, and is a remarkably good shot with his trusty .38 special, which he normally keeps in the drawer of his cash register. It is normally loaded with lead slugs, but he has a cache of 18 hand-made silver bullets in case he ever needs them. Emmanuel dislikes drug dealers intensely, and kills any who venture into his neighborhood, making sure that their bodies are never found.
He is extremely protective of the humans around him. Most recently, he destroyed a pair of vampires who had attempted to move into his turf. However, this may be his undoing, financially, as he was forced to assume Crinos form in front of his store to battle the leeches, and the Veil has begun to take its toll on his customer base.
Stats
Metis Ragabash of the Glass Walkers
Age 24, 5' 10", 160 lbs, black hair, blue eyes.
ST: 13 [30]
IQ: 13 [30]
Speed: 6.00
DX: 14 [45]
HT: 11 [10]
Move: 7
Dodge: 7
Parry: 10 (Brawling)
Rage: 6
Gnosis: 16
Damage: Thrust 1d-2; Swing 1d
Point Total: 450 points.
Advantages: Appearance: Attractive [5], Contacts, "Business: 2 with Effective skill18, available on 9 or less [30]", Extra Gnosis +6 [48], Garou Package (Metis) [226], Reputation +2 for Glory among local sept [5], "Status 1, Garou [5]", "Status 2, Human [10]", Wealth: Comfortable [10]
Disadvantages: Intolerance: Stargazers [-5], Lame: Crippled Leg [-15], Reduced Rage -4 [-16], Reputation -1 ("Traitor to Gaia" from other Garou) [-5], Social Stigma: Metis [-20]
Skills: Accounting -12 [2], Administration -12 [1], Brawling -15 [2], Climbing -14 [2], Computer Operations/TL7 -14 [2], English -13 (native tongue), Fast-Talk -14 [4], Guns (Pistol)/TL7 -18 [4], Hebrew -14 [4], Knife -16 [4], Merchant -15 [6], Politics -13 [2], Running -11 [4], Savoir-faire (Garou) (default from Status) -15, Savoir-Faire (Human) (default from Status) -15, Stealth -14 [4], Streetwise -15 [6]
Gifts: Control Simple Machine, Create Element, Open Seal
Quirks: Habitual jogger. Fond of obscure, subtle practical jokes. Hates drug dealers. Dislikes entering the Umbra. Tends to keep separate from most of Glass Walker society.
References
- WTA: GURPS Werewolf: The Apocalypse, p. 67