Eurydice
Eurydice, Chosen of Apophis is a corrupted Wraith in the service of Apophis.
Stats
Nature: Monster
Demeanor: Visionary
Attributes: Strength 5 (6![]()
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/7![]()
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/8![]()
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), Dexterity 5 (6![]()
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/7![]()
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), Stamina 5 (6![]()
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/7![]()
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/8![]()
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), Charisma 3, Manipulation 3, Appearance 3 (4![]()
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/5![]()
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/6![]()
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), Perception 3, Intelligence 3 (4![]()
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/5![]()
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), Wits 4 (5![]()
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Abilities: Academics 2, Alertness 2, Athletics 3, Awareness 5, Brawl 4, Computer 1, Cosmology 3 (4![]()
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), Dodge 4, Drive 1, Enigmas 2, Intimidations 5, Intuition 3, Investigation 2, Leadership 3, Linguistics (English, Arabic, Ancient Egyptian) 2, Meditation 4 (5![]()
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), Occult 3 (4![]()
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), Stealth 3, Streetwise 2, Subterfuge 2
Willpower: 9 (10![]()
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) Willpower Pool: 15
Corruption: 7 (8![]()
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/9![]()
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Health Levels: 10 (+ Corruption, no wound penalties)
Powers:
Corruption: Eurydice may draw on her Corruption to resist mind control and persuasion that would distract her from her apocalyptic quest. She may also oppose the spheres of mortal magic and issue commands to beings with a Corruption rating less than her own (using the same mechanics as Forbiddance, see Mummy, p. 142). No commanded task may last longer then a scene to perform. Each order requires a separate command roll. Saatet-ta may also use her Corruption in this manner.
Deathsight: (See Mummy, p. 135)
Hekau: As one of the walking dead, Eurydice has no natural access to Hekau. Each slain Bane Mummy bestows one dot in all Egyptian Hekau upon her. She may be assumed to have any spell desired up to her current path ratings, substituting Willpower for Lifeforce costs, and using her Corruption rating in place of the standard casting roll.
Jaws of Amemait: Befitting her status as the Chosen of Apophis, Eurydice may sacrifice her minions to empower herself. Doing so requires a reflexive Corruption roll against a difficulty of the target's permanent Willpower. Success strips away one point of Corruption permanently and inflicts three health levels of aggravated damage that cannot be soaked. Each point of Corruption devoured restores one point of Eurydice's Willpower. She may use this power only once a turn and may target only beings with a Corruption rating who are in her line of sight. Damage inflicted by this power manifests as a sudden withering and desiccation of the flesh.
Physical Prowess: Eurydice gains one dot of "prowess," plus one for each Bane Mummy slain. Each dot of prowess adds an automatic success to all Strength rolls. In addition, she may take a number of extra actions each turn up to her prowess rating at a cost of one Willpower point per extra action. Her prowess rating is also added to her soak against bashing and lethal damage. Her prowess rating alone is rolled to soak aggravated damage.
Regeneration: Eurydice may reflexively heal one level of lethal damage or two levels of bashing damage per Willpower point spent. There is no limit on the number of health levels she may heal in this fashion each turn. Regenerating aggravated damage requires her full concentration (she can perform no other actions that turn) and costs two Willpower points per level. She can heal only one level of aggravated damage each turn.
Veiled: Eurydice always causes the full effects of the Veil in mortals (Mummy, p. 140)
Other Notes: Certain Traits improve as Eurydice slays the Bane Mummies and devours their tainted essence, with the number of required Bane souls indicated by the number of dots "![]()
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" listed after each Trait in her profile. If Eurydice consumes all seven Bane Mummies and achieves full ascension, she becomes an undying godlike being capable of nearly any feat. In case it needs to be said, statistics cease to have any relevance at that point.
References
- WOD: World of Darkness: Time of Judgment, p. 189-190