Ezekiel Hatter

Ezekiel Hatter was a Wraith who lived in the 19th century United States.
Biography
Ezekiel was a stern and loving father and a devoted husband. When he fell victim to illness, Hatter felt that his duty to his family and the community he had built with their help had not yet been fully discharged. Thus, with what he believes to be the blessing of the Lord, he had stayed on Earth to continue executing his responsibilities.
Profile
- Image: Ezekiel Hatter appears like a broad-faced white man in his early 50s. He is powerfully built and appears to be in the best of health. His once-dark hair is now shot through with iron gray. He dresses in a black suit and a wide-brimmed black hat. He carries no personal effects.
- Roleplaying Hints: You are a peaceful man for whom violence is a last resort. However, you are also a strong believer in Biblical justice, and you feel that evil men who live by the sword deserve to die by the sword.
- Since your death, you have grown aware of many threats to Hatter's Well - threats that emerge from the mines and creatures who must be spawned from Hell itself. You have also discovered that you are not the only guardian of your family - a strange half-human, half-beast woman rose to its aid when the outlaws struck at Hatter's Well. She has since explained that she is a "werewolf," a strange breed whose blood flows in the veins of your last surviving child, Mary, blood given to her through her mother. Named Helen, this werewolf has promised to teach Mary all she needs to know about her strange abilities to change into powerful animal forms.
- There are also other wraiths like yourself, some evil, some indifferent toward the town and your family. Some wraiths have come into being through your actions, while others have come into existence through acts of senseless violence. You vainly tried to recruit them to help you guard the town, but discovered that the others are wrapped up in their own goals. Still, you watch them all, ready to react to and eliminate any threat that may present itself.
- Destiny: Ezekiel Hatter remains a protector of the community he helped found to this very day. His grandchildren and great-grandchildren still live in the city, and are among the leading citizens there.
- Nature: Caregiver
- Demeanor: Leader
- Physical: Strength 4, Dexterity 3, Stamina 5
- Social: Charisma 3, Manipulation 2, Appearance 3
- Mental: Perception 3, Intelligence 4, Wits 2
- Talents: Alertness 2, Athletics 1, Dodge 2, Empathy 3
- Skills: Crafts 3, Etiquette 1, Leadership 3, Stealth 1,
- Knowledges: Medicine 1, Occult 1, Politics 1, Religion 2, Science 1
- Backgrounds: Allies 1 (Black Fury Garou; see Helen Virtis), Eidolon 2, Haunt 1 (the well at the center of Hatter's Well), Memoriam 3
- Passions: Protect Hatter's Well (Fear) 5
- Arcanoi: Lifeweb 2, Outrage 2, Pandemonium 3, Puppetry 3
- Fetters: Well 5, Hatter family 3, Old Hatter homestead 2
- Willpower: 7
- Pathos: 6
- Permanent Corpus: 8
- Shadow: The Martyr
- Angst: 4
- Thorns: Shadow Familiar 5
- Dark Passions: Protect Hatter's Well (Greed) 5
References
- WTWW: Ghost Towns, p. 36-37
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