Falcon
Falcon is the tribal totem of respect, favored by the Silver Fangs tribe.
Overview

Like the Silver Fangs he serves, Falcon is a most noble spirit. His keen eyes look deep into the Garou heart, rewarding and inspiring the valorous and honorable. A respected totem, Falcon brings unity to the Fangs and thus to the Garou. Rumors of the Silver Fangs' less-than-sterling performance of late has tarnished Falcon's reputation only slightly.
Traits & Ban
- Background Cost: 5
Traits
Packs chosen by Falcon gain three dice to Leadership as well as an extra four Willpower points (available to the pack as a whole, not per member) per story. Each pack member also gains two points of Honor Renown.
Ban
To Falcon's children, dishonor is worse than death; they can never allow themselves to lose permanent Honor. If they do, they must either put right the wrong or perform a Rite of Contrition and further atone for their offense by hurling themselves at a powerful minion of the Wyrm. While essentially a suicide run, their blood will wash away the stain on their names.
Gallery
Falcon, as depicted in Dark Ages: Werewolf Rulebook
Rage card depicting Falcon.
Rage card depicting Falcon.
Falcon guides a Silver Fang
References
- WTA: Werewolf: The Apocalypse Rulebook, p. 263 (Cost: 7)
- WTA: Umbra: The Velvet Shadow, p. 31, 75, 104, 118-119
- WTWW: Werewolf: The Wild West Rulebook, p. 285
- cMET: Laws of the Wyld West, p. 266-267 (Cost: 4)
- DAW: Dark Ages: Werewolf Rulebook, p. 228
- WTA: Werewolf: The Apocalypse Second Edition
- WTA: Werewolf: The Apocalypse Revised Edition, p. 294