Fathoms-Sea's-Mysteries
History
Fathoms-Sea's-Mysteries is a venerable Rokea elder, one known for spending most of his time alone. He spends nearly as much time on Unsea as in Sea, and this irritates many of the older, more traditional Rokea. Any objections they may have to his habits are quelled by the fact that he uses his knowledge to great effect, building bridges between the Rokea and the shapeshifters of Unsea and working with humans to help them learn to love and respect Sea. The Rokea may find his actions strange, but they cannot argue with results.
Fathoms-Sea's-Mysteries manages a maritime museum in Cairns, and he frequently organizes dive trips out to the Great Barrier Reef. The proceeds from such trips are funneled into initiatives to protect the reef or research efforts to understand the sea and its inhabitants.
Image
In Homid form, Fathoms-Sea's-Mysteries is an athletic, ruggedly handsome man who appears to be in his late 30s. He has dark hair and swarthy features, and dresses in typical fisherman's garb. In Squamus form, he is a typical silvertip shark. His Gladius form is surprisingly powerful, with no tail and a blunt snout.
Stats
Breed: Squamus
Auspice: Darkwater
Species: Silvertip
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 2, Expression 4, Dodge 3, Primal-Urge 3
Skills: Animal Ken 2, Crafts 4, Seafaring 3, Stealth 2, Survival 3
Knowledges: Enigmas 4, Investigation 3, Occult 4, Rituals 4
Backgrounds: Allies 3, Remora 4
Gifts: Blood of the Deeps, Breach, Sense Threat, Teeth of the Skin, Enter Sea's Soul, Gulp, Unsea's Blessing, Boice of the Depths, Fathom Sight, Shark's Bones, Swim Through the School, Safe Passage, Shockwave
Rage: 5; Gnosis: 9; Willpower: 7
Rank: 4
Rites: Rite of the Man Form, Rite of the Opened Grotto, Rite of the School's Wisdom, Rite of Sea's Distant Voice, Rite of Swimming Alone
Fetishes: Sea's Garb, Marlin's Tail
Merits and Flaws: Good Looking, Venerable
Unique Gift: Safe Passage (Level Four) - This unique Gift has a most unusual end - it is meant to bring the denizens of Unsea into the welcoming embrace of Sea. Affected individuals grow gills just as they would with the Level Three Dimwater Gift: Drown, and in addition they are inured to the crushing pressures and chill waters of the deep ocean, as though they had used the Level One Darkwater Gift: Blood of the Deeps.
System: The Rokea spends a Willpower point and rolls Gnosis (difficulty 10 - target's Stamina). The target is able to breathe water and survive in the deep ocean for three hours per success. This Gift suffers the same limitations as the Level One Darkwater Gift: Blood of the Deeps. The target must be a willing recipient of the Gift for it to work.
References
- WTA: Apocalypse, p. 203-204