Finch (WTA)
Overview
Finch is a wise totem who personifies adaptation and change. He revels in his ability to shift the shape of his beak, which changes according to the place that he is in. Mokolé say that they can learn much from watching his beak change its shape and size. Finch is also known to the Corax, who try to learn the secrets of life from him. Finch and Horseshoe Crab do not like each other very much.
Traits & Ban
- Background Cost: 5
Traits
Finch, naturally enough, grants his children the Gift: Beak of the Finch. His children also receive one temporary point of Honor, and can draw on three extra Willpower points per story.
Ban
Finch's Children must adapt themselves to their environment. If they live by a river, they must eat fish. They must be content with what Gaia provides and ready themselves to take advantage of Her gifts.
References
- WTA: Mokolé, p. 63-64
- WTA/cMET: Laws of the Wild: Changing Breeds 2, p. 188