Flea (WTA)
Flea is a Totem of War.
Overview
The master of guerilla warfare, Flea teaches her children to strike quickly and repeatedly before an opponent can react, and how to leap away once the enemy has become aware of you. Many Garou see her tactics as cowardly, an unfortunate misconception, since she is not only quick, but also tough and armored. Though most popular among Bone Gnawers, she is also relatively common to Red Talons (who see her tactics as a viable method of attacking humans) and Glass Walkers (since her tactics are perfectly suited for urban warfare).
- Background Cost: 5
Traits & Ban
Traits
Flea’s children learn the Gifts Hare’s Leap and Luna’s Armor. However, all members of her packs lose 1 temporary Glory, and subtract one from all temporary Glory awards they receive. Those who follow Flea have to prove themselves.
Ban
Flea asks that you leave her people in peace. (You can’t scratch, you poor mutt.)
References
- WTA: Werewolf Players Guide, p. 131-132 (Background Cost: 6)
- WTA: Werewolf Players Guide Second Edition, p. 121 (Background Cost: 6)
- WTA: Players Guide to Garou, p. 138