Fox (WTA)
Overview
Fox is used to being both predator and prey and outthinking everything that he faces. Whether he creeps up on a rabbit without his prey being aware, or leads a pack of hounds into a hornet’s nest, he loves to trick and trap his opponents. He loves it even more if that trap also teaches a lesson.
Traits & Ban
- Background Cost: 7
Traits
* Individual - Each pack member gains a dot of Manipulation, but subtracts one from any awards of temporary Honor Renown.
* Pack - Fox’s packs can call on two dots of Stealth, two dots of Streetwise, and three dots of Subterfuge.
Ban
Children of Fox can never participate in a fox hunt, and must sabotage any hunts they encounter.
References
- WTA: Werewolf: The Apocalypse, p. 296
- WTA: Werewolf Players Guide, p. 133
- WTA: Werewolf Players Guide Second Edition, p. 122
- WTA: Werewolf: The Apocalypse Revised Edition, p. 298
- WTA: Players Guide to Garou, p. 142
- WTA: Apocalypse, p. 104
- W20: Werewolf: The Apocalypse 20th Anniversary Edition, p. 376
This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.