Fred Niven

Fred "Gears" Niven is a Iron Master Irraka member of the New Hope Pack in Colorado.

Background

Frederick Niven was born in Colorado Springs in a military family. Unlike a lot of military brats, Fred didn't move around much. His father was a higher-ranking intelligence official and had a position that wasn't likely to change at a base. His mother died when he was a child, as far as he knew, but as Fred grew older her began to sense that his father knew more than he was letting on. Getting secrets out of his father was impossible, though, so Fred decided to wait.

Fred's father wanted him to join the Army, and he did, but he gravitated toward machines instead of intelligence work. For Fred, the opportunity to preform maintenance on tanks and helicopters was much more tempting than learning to interrogate someone. Fred grew up into a true gearhead, and probably would have remained in the Army for life had the First Change not sent him down another path.

Fred is officially AWOL and has been for 18 months. A pack of Iron Masters outside Colorado Springs initiated him, but its totem took offense to his conduct, and refused to allow him to join. The pack warned him to steer clear of Denver... and Fred, driven by a contrary streak, headed straight for the capital. En route, he met Shrike's Thorn and joined the nascent pack.

Gears is large and muscular, and is usually mistaken for the Rahu of the pack. He rarely takes advantage of the Irraka propensity for stealth, preferring to overwhelm his enemies with a change in Urshul. He keeps his black hair buzzed and wears greasy work shirts and overalls, typically with a large wrench in one pocket.

Stats

Auspice: Irraka
Tribe: Iron Master
Mental Attributes: Intelligence 3, Wits 3, Resolve 2
Physical Attributes: Strength 4 (5/7/6/4), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 2, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics 2, Computer 1, Crafts (Automobiles, Motorcycles) 3, Medicine 1, Politics 1
Physical Skills: Athletics 2, Brawl 2, Drive (Trucks) 3, Firearms 2, Larceny (Hot-wiring) 2, Stealth 1, Survival 2, Weaponry 1
Social Skills: Empathy 1, Intimidation 2, Streetwise 2
Merits: Ambidextrous, Iron Stamina 2, Iron Stomach
Primal Urge: 1
Willpower: 5
Harmony: 7
Max Essence/Per Turn: 10/1
Virtue: Prudence
Vice: Sloth
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (2/3/3/3)
Speed: 11 (12/15/18/16)
Renown: Cunning 2, Wisdom 1
Gifts: Crushing Blow, Left-Handed Spanner, Sense Weakness, Nightfall

References

This article is issued from Whitewolf. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.