Frost on Weeping Maple

Frost on Weeping Maple is a Storm Lord Ithaeur member of the Swaggering Rousers of Butcherblock Avenue pack.

Background

She's a slip of a girl, delicate like the lace leaves of a weeping maple, cold like the frost that forms there. Unlike her other two packmates, Frost never smiles. Her eyes are always steely and half-shut. The only brightness about her is when she's got her animals and plants to tend to (she maintains quite the prodigious menagerie of urban animals and plants, from cats to rats, from hothouse orchids to climbing moonflowers). Otherwise, she's as grim and frosty as one gets.

Which makes her an odd match for the other two lively boys, but she kind of acts as big sister to the other two lots. She takes care of them, cleans up after them, even while dismissing them or disdaining them as the cackling brutes they are. It doesn't hurt that she's grown quite comfortable with the spirits of the domain, at least as comfortable as one can get with such unknowable entities. Some say she spends too much time in the Shadow, staling its shifting alleys and poison streets.

Worth nothing is Frost's unshakable stubbornness; when she gets an idea in her head, she locks her jaws around it with the tenacity of a bulldog. The new idea she has is that the pack needs some new blood. Storm Lords, of course, she wouldn't think to roam outside the tribe's obvious strength (they do seek to rule the city, after all). But her idea is that they could use two young sorts to inject some fresh blood into the pack, lest the pack members overreach (they already have, but don't tell her that).

Sample Pack - Swaggering Rousers of Butcherblock Avenue

Ten years back, the Rousers weren't a damn thing. A trio of weak-kneed whelps with hearts of fire and ice, they had bravado to spare but not the skills to back it up. But the pack put in its time, and went through the trials and tribulations of a domain rife with roughneck Forsaken. They scraped and fought to get a piece, to prove themselves, and over time, they managed inch by inch to carve out a territory with broken claw and a mad laugh.

Now, they're among the most powerful and influential Forsaken in the city. They've done more than carve out a niche; they've hacked out a wide berth of territory (no small thing in the nightmare bustle of the city and its Shadow). They're cocky, powerful, with political and physical prowess. To some, they're bullies; to others, they're local legends.

Aye, but here's the problem: they've got eyes too big for their claws. They want more than what they can have (and, some say, more than they deserve). Month after month, they scrape together more territory for themselves. It works, for now. They take down a street gang and swipe the criminals' neighborhood. They string up a cult of Ridden from the train trestle, thus marking that area as their own. They shoulder in on the meager stitch of land held by some wet-behind-the-ears pack of Ghost Wolves.

Their territory grows. Their power swells. Can they handle it?

Using the Rousers in a Chronicle:

The Rousers represent potential allies and enemies to a pack in a given city. They're competitive, and sometimes act as bullies; but to those who do favors or concede to the Rousers' authority, they can be powerful friends. If the characters are themselves Storm Lords, they likely both fear and admire this pack. Is it worth it to ease into their good graces with the eventual goal of taking them down?

Stats

Auspice: Ithaeur
Tribe: Storm Lord
Mental Attributes: Intelligence 4, Wits 4, Resolve 4
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 2 (3/4/4/3)
Social Attributes: Presence 2, Manipulation 3, Composure 4
Mental Skills: Investigation 3, Medicine 3, Occult (Divination) 4
Physical Skills: Brawl 2, Larceny 2, Stealth 3, Survival 1, Weaponry (Found Objects) 3
Social Skills: Animal Ken (Birds) 2, Empathy 3, Intimidation (Spirits) 3, Streetwise 2, Subterfuge 1
Merits: Danger Sense, Fast Reflexes 2, Fetish (Storm Rune) 1, Totem 5
Primal Urge: 4
Willpower: 8
Harmony: 5
Essence Max/Per Turn: 13/2
Virtue: Faith
Vice: Pride
Health: 7 (8/9/9/8)
Initiative: 8 (8/9/10/10)
Defense: 2 (2/3/4/4)
Speed: 9 (10/13/16/14)
Renown: Cunning 2, Honor 3, Purity 1, Wisdom 2
Gifts: Partial Change, Speak with Beasts, Two-World Eyes, Any Beast, Plant Growth, Read Spirit, Traveler's Blessing, Gauntlet Cloak
Rituals: 3; Rites: Banish Human, Banish Spirit, Blessing of the Spirit Hunt, Call Gaffling, Rite of Contrition, Bind Human, Bind Spirit, Rite of Healing

References

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