Gabriel Starsmore

Gabriel Starsmore is a Glass Walker Galliard in Australia.

Biography

Gabriel was born in Sydney and took up ballet at an age when most boys are practicing for Little League. The other boys teased him, but found that dance kept him in better shape than they thought, to their eventual dismay. Gabriel Changed at age 13, and was taken away to a "private school" by the Glass Walkers of Sydney. He was placed into the Dreamtime's Cry pack because it was felt that they needed someone who knew the cities well, in case a mission should call the pack to one.

Gabriel had hardly been in the pack a year when tragedy struck. The pack was investigating a caern in the Northern Territory that seemed to be weakening and found that a human sorcerer was stealing the caern's energy for his own uses. The pack confronted him, and he used his magic to lock Gabriel in Homid form. Rather than risking his life, Gabriel returned to Sydney and resumed dancing, at the same time visiting the Glass Walkers occasionally to learn Gifts or dance at moots. Just before the assault on the Poisoned Lungs Hive, Martin One-Name discovered an ancient rite that countered the mage's spell, and Gabriel rejoined the pack for their final mission.

Austin and Gabriel were closed to each other than the rest of the pack, and Gabriel is mad with grief for his friend, although he covers it well. He is aware that he may well frenzy of confronted with Austin's murderers.

Appearance

Gabriel is a professional dancer, and his build shows it. He is slender, dresses in clothing he can easily move in (all of his outfits will allow him to change to Glabro without bursting a seam) and he moves with a fluid grace. Her has soulful blue eyes and sandy hair, and has a quiet, but commanding voice.

Stats

Breed: Homid
Auspice: Galliard
Tribe: Glass Walkers
Nature/Demeanor: Gallant/Confident
Physical: Strength 3 (5/7/6/4), Dexterity 3 (3/4/5/5), Stamina 4 (6/7/7/6)
Social: Charisma 4, Manipulation 3 (2/0/0/0), Appearance 4 (3/0/0/0)
Mental: Perception 2, Intelligence 2, Wits 3
Talents: Alertness 2, Athletics 4 (dance), Brawl 2, Dodge 3, Empathy 3, Expression 1, Streetwise 2, Subterfuge 1
Skills: Drive 3, Firearms 3, Melee 1, Performance 3, Repair 2, Stealth 2, Survival 2
Knowledges: Computer 2, Enigmas 2, Investigation 2, Linguistics 1 (some Aboriginal dialects), Medicine 1, Occult 3, Rituals 1, Science 1
Backgrounds: Resources 3
Gifts: Call of the Wyld, Control Simple Machine, Diagnostics, Mindspeak, Persuasion, Trick Shot, Cybersenses, Dreamspeak, Power Surge
Rank: 2
Rage 5, Gnosis 3, Willpower 6
Rites: Rite of Questing Stone
Fetishes: None

References

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