Gail Measures-Twice
Gail Measures-Twice is a Iron Master Elodoth.
Background
Gail Simmons always wanted to be an architect. When she was small, she fancied that buildings talked to her, warning her of the secrets within. Growing up, she realized that a certain style of decoration or an imperfect angle doesn't make a building inherently bad. Instead, they have some subconscious impact on the minds of people who live and work in the buildings every day. Cathedrals influence people toward quiet reflection. Suburban homes, with their cookie-cutter looks and tiny imperfections, exaggerate the cracks in people's souls. When Gail moved to college, she saw that firsthand. Her otherwise well-adjusted parents lost it when they moved to the suburbs. Her mother drank herself to death, and her father spent his days in a drugged-up cloud. Gail knew that their house had, however indirectly, killed them. When her classmates were studying or indulging themselves with whatever substances they could find, Gail researched geomancy and sacred geometry, hunting for a truth she's glimpsed so often.
She Changed when someone tried burning down her apartment building with her inside. That someone was another werewolf, a Bone Shadow who thought torching the place was the only way to deal with a Wound on the site. Gail was there when the Farsil Luhal caught him. They wanted to know why he was burning their territory. Spirits boiling in front of her eyes, Gail spoke out. She offered her own justification based on what she knew and what little she had learned in the short time since Changing. The Hirfathra Hissu didn't know whether to be impressed or aghast at her breadth of knowledge. She left with the Iron Masters before he could decide.
Gail finished college, and now works as an architect. She's not in it for the money. Through an equal mix of threats and bribes, she twists the arm of every planning committee she's on. They don't know that the people who live in the existing buildings can go hang for all Gail cares. It's up to her to keep the spirits that live there happy. Her sacred geometry textbooks had some useful information, which she blends with feng shui and modern views on building materials. Her buildings appease the spirits of her territory - she gives them new homes, and they stay the hell on their own side of the Gauntlet. When she can't bully a planning board, her pack is more than happy to help with any unscheduled demolitions. She's also good at selecting prey for her pack to hunt - anyone who ruins of her buildings' resonance is fair game. She will honor her territory, and has no compunctions about scaring off or killing anyone who stands in her way. It's not just her territory, either - her father has a new apartment, and the home that killed her mother burned to rubble and ash. Gail claims that she closed a budding Wound by doing so, but her packmates aren't sure if they believe her or not.
Gail's in her early 30s, but others accuse her of being at least five years older. No stranger to unhealthy eating, her werewolf metabolism and tendency to skip meals when she's busy keep her reasonably trim. She carries a steel rule and a pair of compasses with her at all times, a sign of her profession. Her mousy hair is long, with a single bright blue stripe running from above her left eye. The stripe continues through her coat in Urshul and Urhan form, and the piercings and tattoos that she normally hides beneath long sleeves are plain for all to see.
Using Gail in a Chronicle:
Gail doesn't just work on her own patch of ground. If a pack has trouble calming the spirits of their territory, especially the powerful ones, she may offer her services. Alternately, if a pack destroys buildings and ham-fistedly tries to fix their territory, Gail and her pack may show up to educate them. She'd be willing to offer her services as an Elodoth to a pack that needs to make deals, but she's very single-minded - if they don't treat their territory with respect, she will make sure that every deal shafts them until they learn. After all, werewolves come and go, but good buildings are forever.
Stats
Auspice: Elodoth
Tribe: Iron Master
Lodge: None
Mental Attributes: Intelligence 4, Wits 2, Resolve 2
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 2 (2/3/4/4), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 2, Composure 4
Mental Skills: Academics 1, Crafts 3, Investigation 2, Occult 3, Politics (Planning) 2, Science (Engineering) 3
Physical Skills: Athletics 2, Brawl 1, Drive 2, Stealth 1, Survival (Urban) 2
Social Skills: Animal Ken (Urban Predators), Empathy 1, Persuasion 2, Socialize 1, Streetwise 2
Merits: Contacts (City Hall, Builders) 2, Fetish 1, Language (First Tongue), Resources 3, Synergistics
Primal Urge: 3
Willpower: 6
Harmony: 7
Essence Max/Per Turn: 12/1
Virtue: Fortitude
Vice: Pride
Health: 8 (10/12/11/8)
Initiative: 5 (5/6/7/7)
Defense: 2 (in all forms)
Speed: 9 (10/13/16/14)
Renown: Cunning 3, Glory 2, Honor 1
Gifts: Left-Handed Spanner, Scent Beneath the Surface, Straighten, Ward versus Predators, Ruin, Snarl of Command, Ward versus Humans, Aura of Truce, Sculpt
Rituals: 2; Rites: Banish Spirit, Mark of Change, Rite of Dedication, Rite of Hallowed Ground
References
- WTF: Tribes of the Moon, p. 153-154
