Gamma World Game Master's Guide

Gamma World Gamemaster's Guide is a sourcebook for Gamma World Sixth Edition.

Summary

From the White Wolf Catalog:
The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the rules for the right balance of adventure and danger, how to convey your chosen genre in description and pacing and how to plan and run a campaign from exciting start to rousing finish. You’ve got good ideas — put them to work! Hardcover.
Gamma World books are published under license with Wizards of the Coast and are 100% compatible with d20 rules.

Contents

Introduction

Chapter One: The Campaign

Chapter Two: Divergent Strains

Chapter Three: The State of the World

Chapter Four: Plots and Plans

Chapter Five: The Rules of the Game

Chapter Six: Options and Alternatives

Appendix: Mutations from Creature Qualities

Background Information

Memorable Quotes

Characters

References

Previous release:
GW: Out of the Vaults Buy it from DriveThruRPG!
Game Books
Gamma World books
Next release:
GW: Cryptic Alliances & Unknown Enemies Buy it from DriveThruRPG!
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