Garret Faithful

Garret Faithful is a Homid Galliard, a respected elder of the Children of Gaia in the Brazilian Amazon.

Biography

Garret is the eldest of the Children of Gaia in the Amazon. He sees his duty there as a chance to ensure that the "superior" Gaian fighting ideal are enforced. This means that the Garou must display honor, mercy and fairness. Because of this near pacifist ideal, Garret is at odds with many of the other council members. He is also a devout follower of this code of Gaia, and miraculous events have occurred around him.

These miracles have convinced many of the young Garou that he is blessed by Gaia herself. Some packs have pledged to follow his methods and chivalric code, much like the knights of Arthurian times. They call themselves "Gaia's Hand". Most Get of Fenris, Shadow Lords and Red Talons call them fools. These packs, however, have displayed amazing amounts of sheer luck, forcing the council to admit that this might be a message from Gaia.

Garret believes his duty to Gaia is to provide an example for all Garou to follow. Be fair and generous to all who are noble. He is decisive and just when punishing those who are dishonorable and does not like the war, but realize it is necessary.

Appearance

A very handsome man with pure white hair and clear blue eyes. He is 6'3" and weights about 160 lbs. He is in his early forties but wears his age well. The weathered lines on his face seem more like marks of wisdom than the result of hard living.

Tribebook: Children of Gaia Biography

The Amazon has been a place of testing for many Garou. For the Children of Gaia, it was a challenge in more ways than one. Should they send warriors, reinforcing the Garou Nation's blood lust? Or should they try to make peace, acknowledging Pentex's gains in the jungle?

Garret was born to Kin in a small Oregon town where the Children had a caern on the site of his parents' commune. Descended from Gaian hero Will Everard of the seventeenth century, he grew up roaming the mountains and woods of the Northwest, reading Howard Pyle's King Arthur yarns, and hearing the tales of the Children from his Garou aunt. He became a fierce peacemaker, vowing that Gaia's Children would never again be broken as they had been on St. George's Hill, helping other Garou to settle tribal differences without violence or at least without slaughter. A band of younger Children of Gaia began to follow him from caern to caern. Like Garret, they pledged to wage war only against the aggressors and to spare noncombatants, seeking peace when they could.

When the Amazon War broke out, the Knights of Gaia's Hand (as they were called) joined at once, and the mysterious Chalice of Renewal came to aid them. As the war progressed, Gaia's Hand gained more and more renown. Garret's near-supernatural faith in the Mother amazed them, and stories of his miracles soon spread. Trees walking, rivers running uphill and fatal wounds healed were only the start.

At present Garret is troubled by his own success. He leads a group of packs that have been consistently winning battles, but the War is not over, and he worries that he is simply feeding the Wyrm's heart with violence. Peace would be more difficult, and perhaps it is time to begin putting his talents to use in a different fashion.

Character Sheet

Garret Faithful
Tribe: Children of Gaia
Breed: Homid
Auspice: Galliard
Rank: 5
Renown: Glory 45,000; Honor 80,000; Wisdom 60,000.
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 4, Appearance 5
Mental: Perception 3, Intelligence 4, Wits 4
Abilities: Alertness 3, Athletics 2, Brawl 4, Dodge 4, Empathy 4, Expression 3, Primal-Urge 2, Animal Ken 3, Melee 4, Kailindo 2, Leadership 5, Survival 2, Enigmas 3, Medicine 2, Rituals 2
Backgrounds: Allies 3 (Gaia's Hand), Pure Breed 2, Past Life 4
Gifts: Persuasion, Mother's Touch, Call of the Wyld, Mindspeak, Dreamspeak, Luna's Armos, The Guilty Mind, Unicorn's Grace, Bridge Walker, Halo of the Sun, Head Games
Special Power: True Faith in Gaia: 7. Garret has extreme faith in the will of the Earth Mother. This faith gives him amazing abilities and can even allow the intervention of miracles at times. Garret can use his Faith Dice Pool to cause vampires to flee (difficulty 8) or to pray for miraculous events (Storyteller's discretion).
Rage: 3
Gnosis: 10
Willpower: 8
Rites: Questing Stone, Talisman Dedication, of Cleansing, of Contrition, of Sprit Awakening, Gathering for the Departed
Fetishes: holds the Chalice of Renewal (see Tribal Weapons in Appendix One of Rage Across The World), Great Klaive, Tears of Gaia, and Clear Water (three vials).

References

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