Gorehound
Gorehound(s) are Fomori similar to movie slashers.
Overview
These dangerous Banes inhabit the products of Slaughterhouse Video (a several-time-removed subsidiary of Pentex). Disturbed viewers who watch these films risk possession by the Banes, who turn their victims' sick fantasies into sadistic lust for real blood. The possessed become Gorehounds, slasher maniac fomori.
One viewing allows the Bane in the the video to attempt a possession. Each successive viewing adds successes to the time it takes the Bane to achieve full possession. Once possessed, the viewer will become a fomor and will begin to act out his sadistic impulses, most likely beginning with small animals but soon deteriorating into acts of cruelty against human targets. The viewer, probably not the most stable of folks to begin with, will become obsessed with torture and death, and will dream of becoming a masked killer, a figure of feat like his slasher film heroes.
Such a victim is usually a loner, picked on by other kids and possibly from an abusive or neglected home environment, The Bane taps into its host's rage, granting him dreams of slashing his tormentors into bits. A particularly gruesome possibility is the possession of a homid pup who has not yet reached his First Change. A Garou-to-be from a difficult home would make an ideal subject for Gorehounrd corruption.
Gorehounds are suicidal killers; much like the "heroes" of slasher films, once engaged in combat, the Gorehounds fight until utterly destroyed.
Gorehounds often display a cunning that belies their youth. They usually conceal their homicidal actions fairly well in the beginning, but become more reckless as they continue. After 20 or so human deaths, the possessing Bane usually goads its host into a killing spree, gleefully riding the fomor into oblivion.
Image
Usually a large, hulking human with a mask, striped sweater and household weapon (kitchen knife, chainsaw, pitchfork, etc.)
Stats
First Edition
Attributes: Strength 5, Dexterity 2, Stamina 7, Charisma 1, Manipulation 2, Appearance 1, Perception 2, Intelligence 2, Wits 3
Abilities: Alertness 2, Athletics 4, Brawl 3, Intimidation 5, Melee (knives, chainsaws) 5, Stealth 5
Powers: Regeneration, Mother's Touch, Immunity to Delirium, The Falling Touch (can be used at range) and usually a large gain in size also.
Rage 8, Gnosis 1, Willpower 10
Second Edition
Attributes: Strength 5, Dexterity 4, Stamina 6, Perception 5, Wits 4, all others negligible
Abilities: Brawl 4, Melee 5, Stealth 5
Backgrounds: None
Powers: Berserker, Immunity to Delirium, Regeneration
Willpower 8
Equipment: Each Gorehound tends to carry some sort of "household" weapon, be it a meat cleaver, chainsaw, pitchfork, cordless drill, or whatever.
Possessed
Powers: (Suggested) Berserker, Enhanced Attributes (Strength or Stamina), Regeneration
Taints: (Suggested) Derangement
References
- WTA: Book of the Wyrm First Edition, p. 85-86
- WTA: Freak Legion: A Players Guide to Fomori, p. 58-59
- WTA: Book of the Wyrm Second Edition, p. 116
- WTA/cMET: Mind's Eye Theatre: Book of the Wyrm, p. 113-114
- WTA: Possessed, p. 32-33