Grace Cunningham

Grace Cunningham is a Mage.

Quote: You'd best close the door before you let a chill in... or something gets out.

Prelude

The kids in the neighborhood stay away from the alley between Beckman's Grocery and the Livingston's brownstone. They say the black door at the alley's end, the one with the little sign advertising tarot and palm readings, leads to a small apartment where a mean old witch lives. She comes out of her lair at night and eats anyone she finds on the street too late. To hear the kids tell the story, you'd think they were lucky to be alive.

Grace Cunningham finds these stories endlessly amusing, if a bit on the trite side. In her 15 years living in the neighborhood's "haunted" apartment, she's just happy that no one has worked up the nerve to break in and discover the truth. Of course, she has visitors. If local reporters knew how many politicians have come to her seeking advice over the years, she'd have photographers staked outside day and night. She's never run into any bad luck in her business. And if she likes a customer or if her can offer something valuable, she may actually give him a real reading. Still, she'd rather attend to more important matters. If a customer becomes insistent on seeing her, she can always assure that the particularly grim predictions she makes come true.

Concept

The neighborhood witch is the stuff of childhood. Almost every neighborhood has at least one spooky old lady who's reputed to capture kids. No one ever actually sees her, although sometimes there's a car in her driveway or silhouettes appear behind her curtained windows. Most of the time, the stories are complete exaggeration. The occupant is just an elderly recluse spending her declining years in the comfort of her own home. Other times, the stories don't go far enough.

Stats

Equipment: A large house in the suburbs, very bug but rarely used sedan, typical suburban décor and knick-knacks, a basement laboratory complete with the entire witch stick: bizarre substances such as bat wings, arcane symbols scribed on the walls and ritual gear
Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 3, Manipulation (Motherly) 4, Appearance 2, Perception (Eagle Eyed) 4, Intelligence (Worldly) 4, Wits 3
Abilities: Academics (Local Folklore) 3, Alertness 2, Awareness 3, Crafts (Knitting) 2, Dodge 2, Intuition 3, Investigation 2, Linguistics 2, Occult (Urban Legends) 4, Performance (Storytelling) 4, Subterfuge 3
Backgrounds: Resources 2
Powers: Fortune 3, Spiritualism 3
Willpower: 8
Quintessence: 10

References

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