Gudrid Runolfsdottir
Gudrid Runolfsdottir is a Iron Master Irraka Viking.
Overview
Gudrid Runolfsdottir is the absolute mistress of her territory. She rules in the most expedient way possible: as an open secret. Most of her neighbors and all of her household are aware that her voice is law, and that her husband is little more than a figurehead chieftain. Her close kinsmen know that she is possessed of some form of witch or shaman's gift, though they also know it would be death to speak about such things too openly with outsiders. This manner of rule is actually not all that unprecedented among the Forsaken of the area. Gudrid is doing things much as her grandmothers might have, ensuring that her kin and neighbors respect her authority and power while still seeming the respectable chieftain's wife.
Despite her viciously short temper and vindictive streak, Gudrid is not the devil-crone Hrafn makes her out to be. She can be quite generous when the mood takes her, and genuinely loves her children. But she is still a werewolf. The fury pounds in her breast as the moon rises, and she remembers the anger of being insulted much longer than the sorrow of loss. With the death of her husband's cousin, she wants a weregild paid in blood.
Gudrid is a tall, sharp-featured, ash-blonde woman whose werewolf nature has kept her from prematurely aging the way her sisters have. She is still handsome to look on, despite the long scar that runs down the right side of her neck (the mark of her initiation into the Blood Talons). Her voice becomes harsh and unpleasant when she's angry, like a cat's screech... not that anyone has told her so to her face without tasting his own blood. When she changes, her wolf pelt is a pale brown shading to a blondish white.
Stats
Tribe: Iron Master
Auspice: Irraka
Mental Attributes: Intelligence 3, Wits 4, Resolve 4
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Crafts (Weaving) 3, Investigation 2, Medicine 2, Occult 2, Politics 3, Travel 1
Physical Skills: Athletics 2, Brawl 3, Larceny 1, Stealth (Eavesdropping) 3, Survival 2, Weaponry (Knives) 2
Social Skills: Animal Ken 2, Empathy 1, Expression 1, Intimidation 3. Persuasion (Hypnotic) 3, Socialize 1, Subterfuge (Hidden Power) 3
Merits: Allies 2, Contacts 2, Danger Sense, Language (First Tongue), Resources 3, Retainer 2, Status (Chieftain) 2
Primal Urge: 3
Willpower: ?
Harmony: 5
Essence Max/Per Turn: 12/1
Virtue: Charity
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 6 (6/7/8/8)
Defense: 3 (3/4/4/4)
Speed: 10 (11/14/17/15)
Renown: Cunning 4, Glory 1, Honor 1, Purity 2, Wisdom 2
Gifts: Know Name, Loose Tongue, Partial Change, Sense Weakness, Wolf-Blood's Lure, Anybeast, Father Wolf's Speed, Sand in the Eyes, Slip Away, Distractions, Playing Possum, Double Back
Rituals: 3; Rites: Banish Human, Funeral Rite
References
- WTF: The War Against the Pure, p. 111-112