Gull (WTA)

Gull is a Totem of Cunning

Overview

The seagull might not be a particularly attractive or friendly bird, but it is a tough and canny survivor, found the world over. For those willing to look beyond the bird droppings and trash eating, Gull is willing to share what her quick, darting eyes have seen in her travels.

  • Background Cost: 4

Traits & Ban

Traits

Gull’s children each receive two dice in the Area Knowledge skill for coastal areas around the world (including large lakes). In addition, Gull’s children float as easily as she does. In the physical world, no Athletics check is needed to float on top the water for any length of time, and any roll to swim back to the surface is made at -2 difficulty. In the Umbra, children of Gull can run across the surface of water. Due to the totem’s unsavory habits, children of Gull lose two temporary Honor Renown upon adopting this totem.

Ban

Gull cannot bear to spend any long period of time away from open water. The pack’s totem will not insist that they remain near the shore, but if the pack remains inland for too long (in the Storyteller’s estimation), she will return to the sea, taking all pack benefits with her. This includes such benefits as crossing the Gauntlet as a pack and any telepathic bonding the totem may provide. Gull happily rejoins the pack as soon as they return to the environs she enjoys.

References

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